- "This class specializes in casting supportive spells. The wide-brimmed hat is her trademark."
- — Description
Witch | |
Sprite(s) | |
Gender | Female |
Race | Human |
Alignment | |
Element |
The Witch is a playable generic female class in Ogre Battle: The March of the Black Queen, Tactics Ogre: Let Us Cling Together (SNES/PS), Ogre Battle 64: Person of Lordly Caliber and Tactics Ogre: The Knight of Lodis. Charming and seductive, the Witch uses her spells to befuddle, paralyze and otherwise immobilize her enemies.
For the female class know as Witch in Tactics Ogre: Let Us Cling Together (PSP), see Warlock.
Appearances[]
Ogre Battle: The March of the Black Queen[]
The Witch has the appearance of a blonde woman in a tight black dress, wearing a wide-brimmed hat, wielding a rod. This class relies on stunning its opponents in the back row, preventing them from using their abilities. This back row ability is much better than two weak attacks in the front row. The Witch can also recruit Pumpkinheads, if the player possesses the Glass Pumpkin item.
Ogre Battle: The March of the Black Queen[]
Recruitment[]
Overview[]
Statistics[]
Witch | Resistances | ||
---|---|---|---|
Requirements | Level 5, Cha. 50+, Ali. 0-65 | Physical | 25 |
Size | Small | Fire | 30 |
Leader | Yes | Cold | 28 |
Recruit | Hellhound, Pumpkinhead (with Glass Pumpkin item) | Lightning | 31 |
Movement Type | Plains | Black | 48 |
Deployment Cost | 440 Goth + (70 x level) | White | 50 |
Statistic Increases Per Level | |||
Hit Points | Strength | Agility | Intelligence |
3-7 | 1-3 | 2-4 | 4-6 |
Attacks | |||||
---|---|---|---|---|---|
Row | Description | # of Attacks | PSX Name | SNES Name | Element |
Front | Smacks the enemy with a rod | 2 | Crystal Rod | Slap | Physical |
Back | A thick cloud paralyzes all enemies | 2 | Stun Cloud | Stun | Physical |
Tactics Ogre: Let Us Cling Together (SNES/PS)[]
Recruitment[]
Overview[]
Statistics[]
Legend of Ogre Battle Gaiden: Prince of Zenobia[]
The witch class is near-identical to its iteration in The March of the Black Queen, with only a minor difference in stat growth. However, the game also introduces an upgraded class called Hagar, which requires level 14, Charisma 50+, and Alignment 0-40.
Ogre Battle 64: Person of Lordly Caliber[]
Recruitment[]
Overview[]
Statistics[]
Witch | ||
---|---|---|
Requirements | ALI 0-60 INT 65 MEN 68 DEX 72 | |
Class Type | Advanced (Female) | |
Size | Small | |
Leadership Rank | Unit Leader | |
Carriable Items | 1 | |
Movement Type | Plains |
Statistic Growth Per Level | ||||||
Hit Points | Strength | Vitality | Intelligence | Mentality | Agility | Dexterity |
4 | 3 | 3 | 6 | 5 | 4 | 4 |
Equipment | |
Staves | Garments |
Scipplay Staff | Witch's Dress |
Spellbooks | Headgear |
Spellbook | Pointy Hat |
Tactics Ogre: The Knight of Lodis[]
Recruitment[]
Female human units with the Vixen's Whisper emblem, 38 MP, 35 INT, and Neutral or Chaotic alignments can be classed as Witches. Recruitable enemy Witches can also appear in the following locations:
- Urodela (Path A/B, Battle #06)
- Naja (Path A/B, Battle #13)
- Sotavento (Path A/B, Battle #14)
- Ostorea South (Path A/B, Battle #17)
- Ostorea Throne Room (Path A/B, Battle #18)
- Charadrius (Path B, Battle #21)
- Belleza (Path A/B, Battle against Elrik)
- Ardea, Haena (Random battle)
Overview[]
- Favored Weapon: Staves/Wands.
- Favored Armor: Robes.
The Witch is a basic female-only class. Unlike the Wizard, which is made available at the same time, the Witch is an exclusively supportive unit, meant to debilitate enemies and empower allies instead of inflicting damage directly; their INT stat translates instead into their effectiveness at inflicting ailments on enemies. Has something of a male counterpart in the Warlock.
This class has access to all elemental support spells, plus Fluid Magic. While support spells have varying degrees of utility, two spells that can be devastating on the hands of a Witch are Ray of Paralysis and Petrifying Cloud, which get a greater chance of hitting if cast by a Witch with a matching element. Even if there are no enemies nearby or allies in need of buffs or status curing, Fluid Magic can be used to transfer excess MP onto allies, guaranteeing the Witch won't have idle turns.
Their highlight is the unique skill Fascination (Bane, 15 MP, RNG 7, AOE 1-5), which can inflict 'Charm' status on a target and 1 surrounding tile, capping at 50% chance. While it only has half a chance of hitting, 'Charm' is a devastating ailment that can destroy enemy formations in a few turns, making the gamble more worthwhile. It may be overshadowed if the player recruits Deneb, since her version of this skill caps at 99% instead.
This class can do well in any party, but the presence of classes like Warlock and Swordmaster in end-game parties means that they will lose most of their usefulness later. Still, for any intended Siren units, this class can be a better starting point than a Cleric or Wizard.
Statistics[]
Witch | |||
---|---|---|---|
Stats | Growth | ||
HP | 4 ~ 6 | ||
MP | 5 ~ 7 | ||
Emblem | Vixen's Whisper | STR | 3 ~ 4 |
Element | Wind Earth Fire Water | INT | 3 ~ 5 |
Move | 5.x | AGI | 5 ~ 7 |
Requirements | |||
38 MP, 35 INT, Neutral / Chaotic ALI | |||
Skills & Magic Slots | Magic Type | ||
-- Magic Slot -- |
Wind Magic [Support] Earth Magic [Support] |