This is a list of all weapons found in the SNES/PS version of Tactics Ogre: Let Us Cling Together.
It should be noted that while any class can use any weapon they also have a favored weapon type, that unfortunately the game doesn't offer any clue on which type matches which class. Using an ideal weapon type grants bonuses to damage and accuracy for weapon attacks.
- For armor pieces and equipment sets, see Let Us Cling Together/Armor
- For consumable items, see Let Us Cling Together/Items
For any information marked with an asterisk (*), see end of table for notes. To search more quickly, press CTRL+F and enter the corresponding word.
For the weapon list of the PSP remake, click the collapsible on the right.
- Tactics Ogre: Let Us Cling Together/Fists
- Tactics Ogre: Let Us Cling Together/Daggers
- Tactics Ogre: Let Us Cling Together/1H Swords
- Tactics Ogre: Let Us Cling Together/2H Swords
- Tactics Ogre: Let Us Cling Together/Axes
- Tactics Ogre: Let Us Cling Together/Hammers
- Tactics Ogre: Let Us Cling Together/1H Katanas
- Tactics Ogre: Let Us Cling Together/2H Katanas
- Tactics Ogre: Let Us Cling Together/Cudgels
- Tactics Ogre: Let Us Cling Together/Spears
- Tactics Ogre: Let Us Cling Together/Whips
- Tactics Ogre: Let Us Cling Together/Spellbooks
- Tactics Ogre: Let Us Cling Together/Instruments
- Tactics Ogre: Let Us Cling Together/Blowguns
- Tactics Ogre: Let Us Cling Together/Bows
- Tactics Ogre: Let Us Cling Together/Crossbows
- Tactics Ogre: Let Us Cling Together/Fusils
- Tactics Ogre: Let Us Cling Together/Thrown
Melee weapons. The most varied in terms of numbers and elements. One-handed swords can be used with shields, or wielded in each hand for units with the Attack+ ability. For the sake of reference, daggers are separated in their own table.
|ATK +12||+3||1H||None||Sold in any General Shop|
|ATK +15||+7||1H||None||Sold in any General Shop after reaching Chapter 3|
|ATK +1||+52||1H||Wielder's LUK +1 at LV UP||Dropped by a Tiamat in Hell Gate (Random battle)|
|ATK +15||+7||1H||None||Sold in any General Shop|
|ATK +28, DEX +5||+18||1H||Immunity to Petrify||Mildain's initial weapon (upon recruitment in Chapter 3)|
|ATK +30, INT +5||+31||1H||None||Sold in any General Shop after reaching Chapter 3|
|ATK +30, DEX +5||+22||2H||Immunity to Stun||Guildus' initial weapon (if recruited in Ch.3L or Ch.3C)|
Dropped by Undead Guildus at Fort Damsa (Ch.3N)
|ATK +31, FIRE RES +5||+35||1H||None||Dropped by a Templar Knight at Grimby|
|ATK +32, WATER RES +5||+32||1H||Dragon Slayer, deals extra damage to Dragons and Lizardmen||Auction a Lv.15+ Red Dragon at Coritani Castle|
|ATK +32, DARK RES +5||+23||1H||None||Lans Tartare's weapon. Debug only|
|ATK +33, WIND RES +5||+37||1H||None||Dropped by a Templar Knight at Grimby|
|ATK +34||+31||1H||Dragon Slayer||Dropped by Knight Zaebos at Coritani Castle (Ch.3N & Ch.3C) or Amorika Castle (CH.3L)|
|ATK +34, DARK RES +5||+28||1H||None||Dropped by Bishop Branta at Heigm|
|ATK +35||+37||2H||Dragon Slayer||Auction a Lv.20+ Tiamat at Brigantes Castle|
|ATK +35, FIRE RES +5||+20||1H||None||Dropped by Dark Knight Martym at the Sealed Room of Eden|
|ATK +35, MEN +4||+20||1H||Immunity to all status ailments||After finding Lans Hamilton in Chapter 4|
|ATK +36, HOLY RES +10, DARK RES -5||+42||1H||Casts Body Grab* upon use||Dropped by a Relics Knight in Hell Gate (Random battle)|
|ATK +40, EARTH RES +5||+40||2H||None||Dropped by a Wind Guardian at Hell Gate (Random battle)|
|ATK +42||+43||2H||None||Dropped by a Tiamat in Hell Gate (Random battle)|
|ATK +45, DARK RES +10, HOLY RES -5||+39||1H||Casts Jihad** upon use||Dropped by a Death Dragon in Hell Gate (Random battle)|
|ATK +50, DARK RES +15, HOLY RES +10||+36||1H||None||Dropped by Dark Knight Barbas at the Sealed Room of Eden|
|* The spell Body Grab switches the bodies of the user and the target with each other, it can be reversed if the target uses the spell on the previous user. Cannot be used by special characters.|
|** The spell Jihad is the same used by the boss of Hell Gate B25 Vepar, a single-target Light element attack which can banish Undead units, similar to Exorcism and Starion.|
Melee weapons. Somewhat heavy, and mostly used with two hands, but can deal considerable damage.
|ATK +16||+8||1H||None||Sold in any General Shop|
|ATK +32, WATER RES +5||+30||2H||None||Dropped by Dark Knight Oz at Fort Bodo (Ch.3N) or Fiduc Castle (Ch.4)|
|ATK +30, FIRE RES +5||+31||2H||None||Dropped by Dragon Tamer Halphas at Rear Heigm|
Earth Dragon Axe
|ATK +34, WIND RES +5||+30||2H||Dragon Slayer, deals extra damage to Dragons and Lizardmen||Auction a Lv.15+ Earth Dragon at William|
|ATK +34, INT +5||+34||2H||None||Sold in any General Shop after clearing Tanmas Hill (Ch.3L & Ch.3N) or Rime (Ch.3C)|
|ATK +36, FIRE RES +5||+37||2H||None||Initially equipped to Zapan (if recruited in Ch.4L)*|
Dropped by Berserker Zapan at Griate (Ch.4L)*
|ATK +40, EARTH RES +5||+42||2H||None||Dropped by a Wind Guardian at Hell Gate (Random battle)|
|ATK +42, DARK RES +5||+43||2H||None||Dropped by a Holy Dragon in Hell Gate (Random battle)|
|HEAVY||ATK +45||+49||2H||None||Dropped by a Tiamat at Hell Gate (Random battle)|
|ATK +48, HOLY RES +10||+51||2H||Casts Life Suck** upon use||Dropped by a Succula at Hell Gate (Random battle)|
|* To trigger this battle, refuse Zapan during Ch.2L, and by Chapter 4 go to Griate after the attack plan event in Fiduc Castle but before invading Banisha Castle.|
|** The spell Life Suck is the same used by Ghost units, it drains some HP from the target to restore the same amount to the user.|
Melee weapons. Heavy, and require two hands to wield, but their attacks can reach a tile beyond than other weapons, or even hurt two enemies in a row.
|ATK +12||+9||2H||None||Sold in any General Shop|
|ATK +22||+23||2H||None||Initially equipped to Sisteena (upon recruitment in Ch.2C)|
Sold in General Shops after Tanmas Hill and event at Amorika Castle (Ch.2L) or at the start of Chapter 3
|ATK +31, FIRE RES +5||+37||2H||None||Dropped by Undead Zaebos at Hell Gate B4 (Ch.4L & Ch.4C)|
|ATK +32, WATER RES +5||+38||2H||None||Initially equipped to Selye (if recruited in Ch.3N)|
|ATK +32, INT +5||+38||2H||None||Sold in any General Shop after clearing Tanmas Hill (Ch.3L & Ch.3N) or Rime (Ch.3C)|
|ATK +34, WIND RES +5||+36||2H||None||Dropped by Undead Leonard at Hell Gate B4 (Ch.4L & Ch.4C)|
|ATK +35, EARTH RES +5||+40||2H||None||Dropped by a Wind Guardian at Hell Gate (Random battle)|
|ATK +42, INT +9, LUK +4||+52||2H||None||Dropped by a Raven Man at Hell Gate (Random battle)|
|ATK +43, HOLY RES +5||+51||2H||None||Dropped by a Gargoyle at Hell Gate (Random battle)|
|ATK +45, WATER RES +5||+35||2H||None||Dropped by a Fire Drake at Hell Gate (Random battle)|
|ATK +45, DARK RES +5||+54||2H||None||Dropped by a Raven Man at Hell Gate (Random battle)|
Melee weapons. Very heavy, but most are one-handed, plus their attacks boast an impressive knockback rate only rivaled by that of shields.
|ATK +18||+14||1H||None||Sold in any General Shop|
|ATK +29, FIRE RES +5||+32||1H||None||Dropped by a Berserker at Griate (Ch.3N)* or Coritani Entrance (Ch.3L)|
Dropped by a Hawk Man at West Brigantes (Ch.3C)
|ATK +30, INT +5||+31||2H||None||Sold in any General Shop after reaching Chapter 3|
|ATK +30, EARTH RES +5||+32||1H||None||Dropped by a Wind Guardian at Hell Gate (Random battle)|
|ATK +31, WATER RES +5||+35||1H||None||Dropped by Terror Knight Lauau at Rear Heigm|
|ATK +32, DARK RES +5||+36||1H||None||Dropped by an Undead Berserker at Hell Gate B4 (Ch.4N)|
|ATK +40, EARTH RES +5||+42||1H||None||Dropped by Knight Velmado at South Heigm|
|ATK +38, WIND RES +5||+31||1H||None||Dropped by a Templar Knight at the Ancient Ruins of Eden|
|POWER||ATK +44||+46||2H||None||Dropped by a Goblin at Hell Gate (Random battle)|
|ATK +48, HOLY RES +5||+51||2H||Casts Brain Fry** upon use||Dropped by a Dark Dragon at Hell Gate (Random battle)|
|* To trigger the battle at Griate, go straight to Ashton after the Tanmas Hill battle without detouring to Krizar.|
|** The spell Brain Fry inflicts Charm on a target with 100% success rate.|
Melee weapons. Unusual equipment that otherwise is similar to swords in functionality. All are one-handed, allowing the use of a shield or a secondary weapon for units with Attack+.
Claws are favored by Ninjas.
|ATK +24||+21||1H||None||Sold in any General Shop|
|ATK +26, EARTH RES +5||+27||1H||None||Dropped by Dark Knight Andoras at Eden F18|
|ATK +31||+35||1H||Dragon Slayer, deals extra damage to Dragons and Lizardmen||Auction a Lv.15+ Blue Dragon at Fiduc Castle|
Black Cat Claw
|ATK +35, LUK -5, HOLY RES +5||+40||1H||Inflicts Poison on hit||Dropped by Knight Grande at Heigm Courtyard|
|ATK +23, LUK +4, AGI +8, DARK RES +5||+24||1H||Inflicts Charm on hit||Dropped by Siren Zildor at Coritani Entrance (Ch.3N & Ch.3C) or Amorika Entrance (Ch.3L)|
Melee weapons. Their purpose is not to deal damage but to increase the INT of units, and they're light enough to be safely wielded by any class. Wielding two at the same time can increase a caster's power exponentially, but the lack of protection from shields contributes to their frailness.
Staves are beneficial for any spellcasters in the game, such as Wizards, Clerics, Witches, Warlocks, Exorcists, Priests, Sirens, Liches, Ghosts, and the special High Priest, Princess, Shaman and Sorceress classes.
|ATK +6, INT +10||+2||1H||None||Sold in any General Shop|
|POISON||ATK +6, INT +20, FIRE RES +5||+9||1H||Casts Hazard* upon use||Initially equipped by Erig (upon recruitment in Ch.4C)|
|ATK +7, INT +14, MEN +4||+4||1H||Casts Remedy* upon use||Dropped by a Witch (Ch.1L) or Cleric (Ch.1C) in the second battle at Baramus|
|ATK +7, INT +14, MEN +4||+4||1H||Casts 50 Heal upon use||Dropped by a Wizard in the second battle at Baramus|
|ATK +7, INT +18||+7||1H||None||Sold in any General Shop after reaching Chapter 3|
|ATK +8, INT +19, EARTH RES +5||+9||1H||Casts Wind Shot* upon use||Dropped by a Witch at Hell Gate B25**|
|ATK +9, INT +18, WIND RES +5||+10||1H||Casts X-Zone* upon use||Dropped by Warlock Rotzer at Mount Hedon|
|ATK +9, INT +17, WATER RES +5||+9||1H||Casts Glow Ball* upon use||Initially equipped by Deneb if recruited after fulfilling the special conditions (see character page)|
|CHARGE||ATK +10, INT +25, MEN +8||+13||1H||Casts 25 MP in battle||Dropped by a Tiamat at Hell Gate (Random battle)|
|ATK +10, INT +30, DARK RES +5||+14||1H||Casts Holy Bolt* upon use||Dropped by a Lich at Hell Gate (Random battle)|
|DRAGON||ATK +11, INT +16, HOLY RES +5||+12||1H||Casts Abyss* in battle||Auction a Lv.15+ Black Dragon at Banisha Castle|
|* The spells invoked by each staff are:
|** To trigger this battle against Vepar, go through B1 to B24 of the Hell Gate without taking shortcuts or skipping battles.|
Melee weapons. Somewhat light despite demanding the use of both hands, they can attack any enemy from two tiles of distance, but unlike spears cannot pierce through enemies.
|ATK +24||+25||2H||None||Dropped by Berserker Dasa at Fort Kadoriga|
|ATK +31, DARK RES +5||+35||2H||None||Dropped by a Templar Knight at Grimby|
|ATK +33, HOLY RES +5||+35||2H||None||Dropped by Dark Knight Ozma at Fiduc Castle or Rime (Ch.3L)|
|BLOOD||ATK +40, HOLY RES +5||+34||2H||None||Dropped by a Raven Man in Hell Gate (Random battle)|
Ranged weapons. Meant to hurt enemies from afar, bows have a arcing path which allows them to shoot beyond enemy lines and obstacles. Range is affected by altitude, at high ground they're nigh unstoppable, but on low ground they can barely reach targets. Bows are mostly two-handed, and some can also inflict a slew of status ailments.
|ATK +10||+6||1H||None||Sold in any General Shop|
|ATK +15||+15||2H||None||Dropped by an Archer in the second battle at Baramus|
Sold in any General Shop after reaching Chapter 2
|ATK +21, INT +5||+32||2H||None||Sold in any General Shop after reaching Chapter 3|
Dropped by an Archer at West Brigantes
|ATK +24, WIND RES +5||+32||2H||None||Dropped by an Archer at South Fiduc|
|ATK +25, EARTH RES +5||+32||2H||None||Dropped by an Archer at West Fiduc|
|ATK +26, WATER RES +5||+36||2H||None||Dropped by an Archer at South Fiduc|
|ATK +27, FIRE RES +5||+39||2H||None||Dropped by an Archer at West Fiduc|
|STAR||ATK +30, DEX +8, DARK RES +5||+42||2H||Inflicts Stun on hit||Dropped by a Gorgon at Hell Gate (Random battle)|
|CHAOS||ATK +30, STR +5, HOLY RES +5||+41||2H||Inflicts Charm on hit||Dropped by a Fire Brass at Hell Gate (Random battle)|
|DARK||ATK +34, HOLY RES +10||+54||2H||Inflicts Petrify on hit||Dropped by a Fire Drake at Hell Gate (Random battle)|
Ranged weapons. Compared to bows, crossbows are heavier, have a straight path and a much shorter range, but are also unaffected by altitude.
Crossbows are favored by Archers, but close-range warrior classes like Knights, Dragon Tamers, Beast Tamers, Hawk Men and the special Eagle Man and Beast Master classes can make good use of them.
|ATK +15||+24||1H||None||Sold in any General Shop|
|PARAGUN||ATK +16||+24||1H||Inflicts Sleep on hit||Dropped by a Lufu at Hell Gate (Random battle)|
|ATK +23||+36||2H||None||Sold in any General Shop after reaching Chapter 3|
|ATK +30, DARK RES +10||+49||2H||None||Initially equipped to Oxyones (if recruited in Ch.4L)*|
Dropped by Dragon Tamer Oxyones at Brumor Plains (Ch.4L)*
|* To trigger this battle, recruit Jenounes and bring him to Brumor Plains on the way to Hell Gate.|
Ranged weapons. Exceptionally rare to find, heavy and weak in firepower, their true advantage lies in their infinite range, which allows any user to shoot enemies from any side of the battlefield.
Guns are favored by Gunners, but any class assigned to the back rows can make decent use of them.
|ATK +7||+22||1H||None||Dropped by a Templar Knight at Banisha Courtyard|
|ATK +9||+37||2H||None||Dropped by Gunner Felion at Boulder Desert*|
|ATK +11||+52||2H||None||Initially equipped to Ganb (if recruited in Chapter 4)**|
Dropped by Beast Tamer Ganb at Nimuraba Forest (Chapter 4)**
|* To trigger this battle, recruit Kachua at Banisha Castle and see her event and Fiduc Castle, then have her die before liberating Heigm Castle. Return to Fiduc with the bad news and Moruba will inform about some trouble at Boulder Desert. The boss of said map, the Gunner Felion, will have the SHOTGUN equipped.|
|** To trigger this battle, clear Grimby, then read the rumor "Nimuraba Thief!" in the Warren Report, then go to Nimuraba Forest.|