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This is a list of all armor found in the SNES/PS version of Tactics Ogre: Let Us Cling Together.

It should be noted that while any class can use any armor type, not all receive the same benefits due to several factors (turn speed, playstyle, stat bonuses, etc.) This is more evident in relation to armor tailored for melee or mage classes.

For any information marked with an asterisk (*), see end of table for notes. To search more quickly, press CTRL+F and enter the corresponding word.

For the armor list of the PSP remake, click the collapsible on the right.

Body Armor Edit

Occupies the Body slot. Only one can be equipped at a time.

Armor
Name Icon Stats Element Weight Effect Found
WARRIOR DEF +1
Physical
+25 Wearer's LUK +1 at LV UP Dropped by a Tiamat in Hell Gate (Random battle)
LEATHER
Leather Armor
DEF +3
Physical
+6 None Sold in any General Shop
CHAIN
Chain Mail
DEF +6
Physical
+12 None Sold in any General Shop
BALDER
Baldr Armor
DEF +9, INT +5
Physical
+18 None Sold in any General Shop after reaching Chapter 3
DRAGON
Dragon Armor
DEF +10
Physical
+20 None Auction a Lv.20+ Holy Dragon at Baramus
FAERIE
Titania Mail
DEF +12, AGI +4
Physical
+24 Immunity to status ailments Dropped by Dragoon Pajo at Lanbees Hill
AQUA
Whale Mail
DEF +13, FIRE RES +5
Water
+28 None Dropped by a Terror Knight at West Fiduc
WING
Peregrine Mail
DEF +13, EARTH RES +5
Air
+28 None Dropped by Swordmaster Mercury at West Fiduc
PHOENIX
Phoenix Mail
DEF +13, WATER RES +5
Fire
+28 None Dropped by Witch Bestear at South Fiduc
GRANITE
Nathalork Mail
DEF +13, WIND RES +5
Earth
+28 None Dropped by a Knight at South Fiduc
GRIM
Bloodstained Armor
DEF +13, HOLY RES +15
Dark
+28 None Dropped by a Dark Stalker at Hell Gate (Random battle)
ANGEL DEF +13, DARK RES +15
Divine
+28 Wearer recovers HP as WT counts down Dropped by a Raven Man at Hell Gate (Random battle)
OGRE
Ogre Armor
DEF +20, HOLY RES +20
Dark
+30 None Dropped by a Relics Knight at Hell Gate (Random battle)
Robes
Name Icon Stats Element Weight Effect Found
ROBE
Robe
DEF +1
Physical
+1 None Sold in any General Shop
BALDER
Magician Robe
DEF +4, INT +5
Physical
+3 None Sold in any General Shop after reaching Chapter 3
AQUA
Water Vestment
DEF +5, INT +5, FIRE RES +10
Water
+5 None Dropped by Wizard Uram at Vahanna Plateau
FIRE
Fire Vestment
DEF +5, INT +5, WATER RES +10
Fire
+5 None Deneb's initial armor if recruited after fulfilling special conditions (see character page)
SOIL
Soil Vestment
DEF +5, INT +5, WIND RES +10
Earth
+5 None Shelley's initial armor (if recruited in Ch.4)*
Dropped by Siren Shelley at Banhamuba Temple (Ch.4)
WIND
Vestment of Wind
DEF +5, INT +5, EARTH RES +10
Air
+5 None Equipped by a Ghost at Hell Gate B50 (must recruit)**
EVIL
Bloodstained Robe
DEF +5, INT +10, HOLY RES +10
Dark
+5 MP accumulation rate doubles Dropped by Venefik Falfadet at Hell Gate B1
HOLY
Cloak of Oath
DEF +5, INT +10, DARK RES +10
Divine
+5 MP accumulation rate doubles Dropped by a Cleric at Hell Gate B25***
CRYSTAL DEF +6, INT +5
Physical
+6 None Olivia's initial armor (if recruited in Ch.4)
* To recruit Shelley, avoid killing her at Banhamuba Temple (drop her HP to 1~19), then go to Baramus before going to Banisha Castle, if Olivia is alive in the party and the weather is currently rainy (or the player uses the Storm spell in Training Mode) a scene will trigger when trying to leave the area and Shelley will join
*** To trigger this battle against Belzbute, go through B1 to B49 of the Hell Gate without taking shortcuts or skipping battles.
*** To trigger this battle against Vepar, go through B1 to B24 of the Hell Gate without taking shortcuts or skipping battles.

Head Wear Edit

Occupies the Head slot. Only one can be equipped at a time.

Head Wear
Name Icon Stats Element Weight Effect Found
WARRIOR DEF +1
Physical
+15 Wearer's LUK +1 at LV UP Dropped by a Tiamat in Hell Gate (Random battle)
LEATHER

Leather Hat

DEF +2
Physical
+4 None Sold in any General Shop
BALDER

Baldr Helmet

DEF +6, INT +5
Physical
+12 None Sold in any General Shop after reaching Chapter 3
HOLY

Holy Crown

DEF +7, DARK RES +5
Divine
+13 None Kachua's crown (if recruited in Ch.4)
SKULL

Skull Mask

DEF +7, HOLY RES +10
Dark
+13 None Dropped by a Dark Stalker in Hell Gate (Random battle)
DRAGON

Dragon Helmet

DEF +8
Physical
+16 None Auction a Lv.20+ Holy Dragon at Rime
LIGHT

Freude Helmet

DEF +10, DARK RES +10
Divine
+20 None Dropped by a Dragoon at Hell Gate B25*
OGRE

Ogre Helmet

DEF +10, HOLY RES +10
Dark
+20 None Dropped by a Relics Knight at Hell Gate (Random battle)
* To trigger this battle against Vepar, go through B1 to B24 of the Hell Gate without taking shortcuts or skipping battles.

Necklaces Edit

Occupies the Neck slot. Up to four can be equipped at a time.

Necklaces
Name Icon Stats Element Weight Effect Found
VanCharm MEN +5, LUK +5, EARTH RES +5
Air
+1 Casts Hahnela upon use* Found as Buried Treasure
OhnCharm MEN +5, LUK +5, FIRE RES +5
Water
+1 Casts Gurza upon use* Found as Buried Treasure
SolCharm MEN +5, LUK +5, WIND RES +5
Earth
+1 Casts Bartha upon use* Found as Buried Treasure
FolCharn MEN +5, LUK +5, WATER RES +5
Fire
+1 Casts Zoshonell upon use* Found as Buried Treasure
Blue MEN +10, DARK RES +5
Divine
+1 Prevents all status ailments Initially equipped by Denim
Red MEN +10, DARK RES +5
Divine
+1 Prevents all status ailments Initially equipped by Kachua
Black DEF +10, DARK RES +10
Physical
+1 Wearer can't use or be affected by any magic South Fiduc (Ch.4) - Dropped by a Sword Master
Evil DEF +10, HOLY RES +10
Dark
+1 Gives the wearer the passive Terror Effect** Dropped by a Gargoyle at Hell Gate (Random battle)
* Same effect as their spell counterparts or the Shaman's Pray skills
** Reduces enemy power 3 squares around the unit. Same passive effect as the Terror Knight and Tiamat units

Rings Edit

Occupies the Finger slot. Up to four can be equipped at a time.

Rings
Name Icon Stats Element Weight Effect Found
Magic INT +3
Physical
+1 None Sold at General Shops
Win from battles
Mind INT +5
Physical
+1 None Sold at General Shops
Win from battles
Float INT +3, AGI +4
Physical
+1 Allows the wearer to walk on water Yomlahaba Ravine (Ch.4) - Dropped by Stanoska
Warp INT +3, AGI +4
Physical
+1 Allows the wearer to teleport when moving Hell Gate B1 - Dropped by random enemies
Hell Gate B3 - Dropped by Zadova
Wing INT +3, AGI +4
Physical
+1 Allows the wearer to fly when moving Auction a Lv.15+ Cockatrice at Amorika Castle
Fire INT +4, WATER RES +5
Fire
+1 Casts GlowBall upon use* Found as Buried Treasure
Aqua INT +4, FIRE RES +5
Water
+1 Casts Hazard upon use* Found as Buried Treasure
Soil INT +4, WIND RES +5
Earth
+1 Casts X-Zone upon use* Found as Buried Treasure
Wind INT +4, EARTH RES +5
Air
+1 Casts WindShot upon use* Found as Buried Treasure
Evil INT +8, HOLY RES +5
Dark
+1 Casts Abyss upon use* Dropped by a Dark Stalker at Hell Gate (Random battle)
Holy INT +8, DARK RES +5
Divine
+1 Casts Banish upon use* Initially equipped by Erig (Ch.4N)
Undead INT +8
Dark
+1 Re-classes the wearer into a Lich upon death (must fulfill additional requirements) Fort Kadoriga (Ch.2L, Ch.2C) - Dropped by a Cockatrice
Hell Gate B100 (2nd Cycle) - Dropped by Blacmore
* The spells invoked by each ring are:
  • Hazard inflicts Water element damage and Poison status on a single target.
  • WindShot is a Wind element spell in the same vein as IonShot.
  • GlowBall inflicts Fire element damage on a single target.
  • X-Zone inflicts Earth element damage and Stun status on a single target.
  • Abyss is a Dark element spell which reduces a target's HP by a percentile amount.
  • Banish Holy element spell in the same vein as Exorcise.

Leg Wear Edit

Occupies the Feet slot. Only one can be equipped at a time.

Leg Wear
Name Icon Stats Element Weight Effect Found
Battle DEF +4, AGI +4
Physical
+7 None Sold at General Shops
Spark DEF+ 3, AGI +4
Physical
+5 Allows the wearer to walk on lava Auction a Lv.15+ Red Dragon at Krizar
Grease DEF+ 3, AGI +4
Physical
+5 Allows the wearer to walk on water
Warp DEF+ 3, AGI +4
Physical
+5 Allows the wearer to teleport when moving
Wing DEF+ 3, AGI +4
Physical
+5 Allows the wearer to fly when moving
Zombie DEF +8, AGI +8, HOLY RES +5
Dark
+15 None
Holy DEF +8, AGI +8, DARK RES +5
Divine
+15 None

Gauntlets Edit

Occupies one Hand slot. Up to two can be equipped at a time.

Gauntlets
Name Icon Stats Element Weight Effect Found
Warrior DEF +1
Physical
+26 Wearer's LUK +1 at LV UP Dropped by a Tiamat in Hell Gate (Random battle)
Power DEF +10, STR +5
Physical
+10 None Sold in any General Shop
Balder DEF +13, INT +5
Physical
+16 None Chapter 3 - Sold in any General Shop

Shields Edit

Occupies one Hand slot. Up to two can be equipped at a time.

Shields
Name Icon Stats Element Weight Effect Found
Tower DEF +10
Physical
+10 None Sold in any General Shop
Balder DEF +15, INT +5
Physical
+20 None Sold in any General Shop
Black DEF +17
Physical
+24 Wearer can't use or be affected by any magic West Brigantes (Ch.4) - Dropped by a Terror Knight
Dragon DEF +20
Physical
+30 None Auction a Lv.15+ Holy Dragon at Ashton
Thunder DEF+25, EARTH RES +20
Air
+40 None Fort Damsa (Ch.4, Forbidden Power quest) - Dropped by Anchen
Flame DEF+25, WATER RES +20
Fire
+40 None Fort Bodo (Ch.4, Forbidden Power quest) - Dropped by Robos
Earth DEF+25, WIND RES +20
Earth
+40 None Fort Gekko (Ch.4, Forbidden Power quest) - Dropped by Bavan
Ice DEF+25, FIRE RES +20
Water
+40 None Fort Gerdo (Ch.4, Forbidden Power quest) - Dropped by Anberg
Angel DEF+25, DARK RES +20
Divine
+40 None Dropped by a Gabiar at Hell Gate (Random battle)
Ogre DEF+25, HOLY RES +20
Dark
+40 None Dropped by a Relics Knight at Hell Gate (Random battle)

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