- "A traveling minstrel and singer of renown, the songstress uses special songs and dances to encourage allies and dishearten enemies."
- — LUCT PSP Class Description
Not to be confused with the generic class Siren.
For the Songstress's casting skills, see Songs.
The Songstress class is unlocked at the same time Iuria is recruited, as the final reward for clearing CODA 1. To do this Gildas must be in the party first; it doesn't matter if he's listed as dead in the Warren Report -as it's the case in Neutral CODA- so long as he's available in the party.
First read about "The Songstress of Omish" in the Warren Report, then go to Port Omish. The following battle is virtually impossible to win, instead focus on surviving as a conversation between Denam, Gildas and Canopus develops. Each time, pick the choices than focus on peace and responsibility until Denam suggests a retreat.
After fleeing, the Pirate's Graveyard will be closed. Read the Warren Report entry "Iuria's Requiem," leave the Warren Report, then go back and read "Iuria's Secret" and the Pirate's Graveyard should be reopened. Fight your way through to the eleventh map, "Into the Darkness." Defeat the Wicce Sirene, final boss of the CODA 1, and Iuria will join you.
Besides the ones earned by recruitment, additional Marks can be bought at Deneb's Shop after CODA 1.
- Weapon: Dagger, Cudgel (Caster-type only), Whip, Instrument, Caldia Fan.
- Shields: Small shields.
- Body armor: Light armor.
- Other armor: Restricted. Access to mage headgear.
Despite enjoying unique perks such as the use of Songs and Instruments, it's quickly made evident that this class suffers from the same problems as the Divine Knight, being an overly-specialized support class without much else to offer.
The biggest problem of the Songstress class is that all of their skills are close-range, and all of their attacks are point-blank save for the weapon finishers, which doesn't help with their already poor defense; while Echoing Voice and Resonant Voice can help with the Songs range and duration, they sadly can't be used together. The Songs themselves are not very impressive to make the range problems worthwhile, with the exception of Ardent Conga, and even that one can be easily casted from arcana by other classes as it costs a measly 200G.
This is made even worse if the Songstress in question is a Pumpkinhead, which has a pathetic Move score that will make it incapable of keeping up with their allies.
Another detail is that Songs need reagents to cast, which wouldn't normally be a problem except for the fact that the next quest dungeons available after unlocking this class, Palace of the Dead and San Bronsa Ruins, have a marathonic duration, making it too easy to run out of reagents in the middle of the dungeon.
While this class can learn Spellcraft IV, it doesn't seem to have any particular effects on Songs, neither potency nor duration. It can be worthwhile to use in tandem with the Blood Whip for three castings of Drain Heart, or with spellcasting effects from Instruments, but that's it.
In short, the only viable reason to use this class is for the uniqueness, as it doesn't offer anything particularly useful to the party and is a liability to keep in combat.
Songstress's Marks are awarded after recruiting Iuria, afterwards extras Marks and Song reagents can be bought from Deneb's Shop.
Suggested endgame skillset: Songs, Augment [element], Anatomy, Swiftfoot I, Strengthen II, Counterattack II, Spellcraft IV, Resounding Voice, Echoing Voice.
|Stats:||Level 1||Level 50|
1 Up, 2 Down (Pumpkinhead)
|Songs [All songs]||Songs [Lv.1]|
Echoing Voice [Lv.8]
Resounding Voice [Lv.16]
Skills & Abilities Edit
|Skill||Lv.||SP Cost||TP Cost||Usage|
|Songs||1||50||MP||Allows use of Songs skills|
|Recruit||5||220||40||Attempt to recruit Human or Winged units|
|Echoing Voice||8||240||50||Doubles the duration of effects from Song skills|
|Resounding Voice||16||400||50||Increases range of next Song by 1|
|Counterattack I/II||7/16||120/330||Counters physical attacks at 25/50% normal damage|
|Strengthen I/II||7/18||120/370||Increases ATK stat by 10/20%|
|Fortify I/II/III||6/18/29||120/370/560||Increases DEF stat by 10/20/30%|
|Spellcraft I/II/III/IV||6/19/31/44||120/370/560/740||Increases INT stat by 10/20/30/40%|
|Resistance I/II/III/IV||8/20/32/44||200/440/650/830||Increases RES stat by 10/20/30/40%|
|Truestrike I/II/III||6/18/30||90/370/580||Increases melee accuracy by 10/20/30%|
|Trueflight I/II/III||8/19/31||120/390/600||Increases ranged accuracy by 10/20/30%|
|Spellstrike I/II/III/IV||5/16/27/38||90/350/550/720||Increases magic accuracy by 10/20/30/40%|
|Dodge I/II/III||7/19/31||120/390/600||Increases melee avoidance by 10/20/30%|
|Sidestep I/II/III||8/22/34||150/400/610||Increases ranged avoidance by 10/20/30%|
|Spell Ward I/II/III/IV||6/18/30/42||150/400/610/800||Increases magic avoidance by 10/20/30/40%|
|Constitution I/II/III/IV||10/21/32/43||200/420/610/790||Increases HP stat by 10/20/30/40%|
|Insight I/I/III/IV||6/18/30/42||170/420/610/790||Increases MP stat by 10/20/30/40%|
|Field Alchemy I/II/III/IV||3/8/16/24||50/220/370/500||Allows use of more powerful/effective items|
|Swiftfoot I/II||23||460||Increases Move by 1|
|Jump I||23||500||Increases Jump by 1|
|Wade I||11||220||Allows movement through water at cost of 2 Move while in water.|
|Trajectory||Warrior, Archer, Beast Tamer, Valkyrie||Highlights path of ranged attacks.|
|Tactician I/II||Warrior||Increases TP accumulation by 20/40%|
|Reflect Damage I/II||Wizard, Cleric||Reflects 10/20% of damage taken by physical attacks back|
|Reflect Magic I/II||Familiar, Terror Knight||Reflects 10/20% of damage taken by magic attacks back|
|Absorb MP I/II||Wizard||Absorb 20/40% of MP spent by enemies on equipped unit|
|Treasure Hunt I/II||Rogue, Familiar||Improves quality of found hidden items|
|Max TP I/II/III/IV||Warrior, Archer||Increases max TP by 25/50/75/100|
|* Italics signify it can only be transfered from those classes. Otherwise listing generic Winged classes only.|