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+ | {{quote|Giants, while not intelligent enough to equip weapons, can swing their arms like logs and their fists like rocks to wreak havoc among the enemy.|Description}} |
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⚫ | The '''Giant''' is a class in ''[[Tactics Ogre: The Knight of Lodis]]'' and ''[[Ogre Battle: The March of the Black Queen]]''. A brutal and savage humanoid that distances itself from humanity, the giant can be a fearsome adversary in combat and are often driven to war by human [[Beast Tamer|beast tamer]]s. |
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− | |image |
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− | |sprite = [[Image: giant2.gif|Giant's sprite in Ogre Battle: The March of the Black Queen]] |
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==Appearances== |
==Appearances== |
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===''[[Ogre Battle: The March of the Black Queen]]''=== |
===''[[Ogre Battle: The March of the Black Queen]]''=== |
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+ | [[Image: giant2.gif|Giant's sprite in Ogre Battle: The March of the Black Queen|left]]The Giant has the appearance of a large humanoid with skin of huge beast over his head and back, carrying a massive club. The Giant works as a sturdy front row attacker, defending the back rows with its high hit points and three club swings. Like the [[Dragon]], the Giant can be promoted to one of three different giants depending on its [[Alignment|alignment]] and [[level]]. At level 8 with an alignment of 0-49 it can be promoted into a [[Fire Giant]]; at level 10 with an alignment 50-80 an [[Ice Giant]], and finally, at level 15 with an alignment of 70+, the giant can be promoted into a [[Titan]]. |
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− | The giant works as a sturdy front row attacker, defending the back rows with its high hit points and three club swings. |
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==Statistics== |
==Statistics== |
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===''[[Ogre Battle: The March of the Black Queen]]''=== |
===''[[Ogre Battle: The March of the Black Queen]]''=== |
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− | {|width="58%" border="1" cellpadding="5" cellspacing="0" style="border-collapse:collapse;" |
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+ | |image=[[Image:gianticon.png]] |
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− | |- |
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⚫ | |||
− | ! bgcolor="#002533" colspan="2"|Giant |
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− | |- |
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+ | |size=[[Size|Large]] |
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− | ! width="50%" bgcolor="#002533"|Requirements |
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+ | |leader=[[Leader|No]] |
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⚫ | |||
+ | |recruit=No |
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− | |- |
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+ | |movement=[[Movement Type|Plains]] |
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− | ! bgcolor="#002533"|Size |
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⚫ | |||
− | | Large |
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+ | |physical=48 |
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− | |- |
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+ | |fire=42 |
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− | ! bgcolor="#002533"|Leader |
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+ | |cold=37 |
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− | | No |
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+ | |lightning=41 |
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− | |- |
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+ | |black=40 |
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− | ! bgcolor="#002533"|Recruit |
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+ | |white=40 |
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− | | None |
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+ | |hitpoints=7-11 |
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− | |- |
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+ | |strength=3-5 |
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− | ! bgcolor="#002533"|Movement Type |
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+ | |agility=2-4 |
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− | | Plains |
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+ | |intelligence=2-4 |
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− | |- |
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+ | |fdescription=Swings his club at the enemy |
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− | ! bgcolor="#002533"|Front Row Attack |
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+ | |fattacks=3 |
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− | | 3 [[Club]] (Physical) |
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+ | |fpsx=[[Club]] |
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− | |- |
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+ | |fsnes=Club |
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− | ! bgcolor="#002533"|Back Row Attack |
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+ | |felement=[[Physical (element)|Physical]] |
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+ | |bdescription=Swings his club at the enemy |
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− | |- |
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+ | |battacks=2 |
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− | ! bgcolor="#002533"|Deployment Cost |
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+ | |bpsx=Club |
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⚫ | |||
+ | |bsnes=Club |
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− | |} |
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− | <br> |
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− | {|width="58%" border="0" cellpadding="5" cellspacing="0" style="border-collapse:collapse;" |
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+ | __NOTOC__ |
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− | |- |
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− | ! style="border:1px solid #505050" bgcolor="#002533" colspan="2"|Resistances |
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− | ! style="border:1px solid #505050" bgcolor="#002533" colspan="2"|Stat Increases |
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− | |- |
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− | ! style="border:1px solid #505050" width="25%" bgcolor="#002533"|Physical |
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− | | style="border:1px solid #505050" width="10%" align="center"|48 |
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− | ! style="border:1px solid #505050" bgcolor="#002533"|Hit Points |
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− | | style="border:1px solid #505050"|7-11 per level up |
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− | |- |
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− | ! style="border:1px solid #505050" bgcolor="#002533"|Fire |
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− | | style="border:1px solid #505050" align="center"|42 |
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− | ! style="border:1px solid #505050" bgcolor="#002533"|Strength |
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− | | style="border:1px solid #505050"|3-5 per level up |
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− | |- |
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− | ! style="border:1px solid #505050" bgcolor="#002533"|Cold |
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− | | style="border:1px solid #505050" align="center"|37 |
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− | ! style="border:1px solid #505050" width="25%" bgcolor="#002533"|Agility |
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− | | style="border:1px solid #505050"|2-4 per level up |
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− | |- |
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− | ! style="border:1px solid #505050" bgcolor="#002533"|Lightning |
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− | | style="border:1px solid #505050" align="center"|41 |
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− | ! style="border:1px solid #505050" width="25%" bgcolor="#002533"|Intelligence |
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− | | style="border:1px solid #505050"|2-4 per level up |
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− | |- |
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− | ! style="border:1px solid #505050" bgcolor="#002533"|Black |
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− | | style="border:1px solid #505050" align="center"|40 |
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− | | colspan="2" rowspan="2"| |
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− | |- |
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− | ! style="border:1px solid #505050" bgcolor="#002533"|White |
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− | | style="border:1px solid #505050" align="center"|40 |
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− | |} |
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[[Category:The March of the Black Queen - Classes]] |
[[Category:The March of the Black Queen - Classes]] |
Revision as of 01:22, 20 July 2012
- "Giants, while not intelligent enough to equip weapons, can swing their arms like logs and their fists like rocks to wreak havoc among the enemy."
- — Description
The Giant is a class in Tactics Ogre: The Knight of Lodis and Ogre Battle: The March of the Black Queen. A brutal and savage humanoid that distances itself from humanity, the giant can be a fearsome adversary in combat and are often driven to war by human beast tamers.
Appearances
Ogre Battle: The March of the Black Queen
The Giant has the appearance of a large humanoid with skin of huge beast over his head and back, carrying a massive club. The Giant works as a sturdy front row attacker, defending the back rows with its high hit points and three club swings. Like the Dragon, the Giant can be promoted to one of three different giants depending on its alignment and level. At level 8 with an alignment of 0-49 it can be promoted into a Fire Giant; at level 10 with an alignment 50-80 an Ice Giant, and finally, at level 15 with an alignment of 70+, the giant can be promoted into a Titan.
Statistics
Ogre Battle: The March of the Black Queen
Giant | Resistances | ||
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Requirements | Base Unit | Physical | 48 |
Size | Large | Fire | 42 |
Leader | No | Cold | 37 |
Recruit | No | Lightning | 41 |
Movement Type | Plains | Black | 40 |
Deployment Cost | 140 Goth + (60 x level) | White | 40 |
Statistic Increases Per Level | |||
Hit Points | Strength | Agility | Intelligence |
7-11 | 3-5 | 2-4 | 2-4 |
Attacks | |||||
---|---|---|---|---|---|
Row | Description | # of Attacks | PSX Name | SNES Name | Element |
Front | Swings his club at the enemy | 3 | Club | Club | Physical |
Back | Swings his club at the enemy | 2 | Club | Club | Physical |