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{{Template:Ogre Battle Character |
{{Template:Ogre Battle Character |
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− | |name = Ghost |
+ | |name = Ghost |
− | |image = [[Image: ghost1.jpg|250px|center]] |
+ | |image = [[Image: ghost1.jpg|250px|center]] |
− | |sprite = [[Image: ghost2.gif|Ghost's sprite in Ogre Battle: March of the Black Queen]] |
+ | |sprite = [[Image: ghost2.gif|Ghost's sprite in Ogre Battle: March of the Black Queen]] |
− | |alignment = Chaotic |
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}} |
}} |
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− | '''Ghost''' is a class in [[Tactics Ogre: The Knight of Lodis]], [[Ogre Battle: March of the Black Queen]], [[Ogre Battle 64: Person of Lordly Caliber]] and [[Tactics Ogre: Let Us Cling Together]]. |
+ | The '''Ghost''' is a class in ''[[Tactics Ogre: The Knight of Lodis]]'', ''[[Ogre Battle: March of the Black Queen]]'', ''[[Ogre Battle 64: Person of Lordly Caliber]]'' and ''[[Tactics Ogre: Let Us Cling Together]]''. |
+ | ==Appearances== |
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⚫ | |||
+ | Physically weaker than their skeleton counterpart, the ghost is best placed in the back row where it can use its magic. Useful in that it grants their unit the low sky movement type and is invulnerable against normal attacks but is extremely vulnerable to white magic and weapons. The player may not want to use the ghost at all because it cannot be promoted into a phantom. |
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⚫ | |||
⚫ | |||
− | [[Requirements]]: Base Unit<br /> |
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⚫ | |||
− | [[Size]]: Small<br /> |
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+ | ===''[[Ogre Battle: March of the Black Queen]]''=== |
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− | [[Leader]]: No<br /> |
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+ | {|width="58%" border="1" cellpadding="5" cellspacing="0" style="border-collapse:collapse;" |
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− | [[Recruit]]: None<br /> |
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+ | |- |
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− | [[Terrain]]: [[Low Sky]]<br /> |
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+ | ! bgcolor="#002533" colspan="2"|Ghost |
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⚫ | |||
+ | |- |
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⚫ | |||
+ | ! width="50%" bgcolor="#002533"|Requirements |
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⚫ | |||
+ | | Base Unit |
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− | =====Stat Increases===== |
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+ | |- |
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− | [[Hit Points]]: 0-0 per [[Level]] Up<br /> |
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+ | ! bgcolor="#002533"|Size |
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− | [[Strength]]: 2-4 per Level Up<br /> |
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+ | | Small |
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− | [[Agility]]: 3-5 per Level Up<br /> |
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+ | |- |
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− | [[Intelligence]]: 4-6 per Level Up<br /> |
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+ | ! bgcolor="#002533"|Leader |
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− | =====Resistances===== |
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+ | | No |
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− | [[Physical]]: 100<br /> |
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+ | |- |
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− | [[Fire]]: 100<br /> |
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+ | ! bgcolor="#002533"|Recruit |
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− | [[Cold]]: 100<br /> |
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+ | | None |
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− | [[Thunder]]: 100<br /> |
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+ | |- |
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− | [[Black]]: 100<br /> |
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+ | ! bgcolor="#002533"|Movement Type |
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− | [[White]]: 0<br /> |
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+ | | Low Sky |
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+ | |- |
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+ | ! bgcolor="#002533"|Front Row Attack |
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⚫ | |||
+ | |- |
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+ | ! bgcolor="#002533"|Back Row Attack |
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⚫ | |||
+ | |- |
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+ | ! bgcolor="#002533"|Deployment Cost |
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⚫ | |||
+ | |} |
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+ | <br> |
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+ | {|width="58%" border="0" cellpadding="5" cellspacing="0" style="border-collapse:collapse;" |
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+ | |- |
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+ | ! style="border:1px solid #505050" bgcolor="#002533" colspan="2"|Resistances |
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+ | ! style="border:1px solid #505050" bgcolor="#002533" colspan="2"|Stat Increases |
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+ | |- |
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+ | ! style="border:1px solid #505050" width="25%" bgcolor="#002533"|Physical |
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+ | | style="border:1px solid #505050" width="10%" align="center"|100 |
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+ | ! style="border:1px solid #505050" bgcolor="#002533"|Hit Points |
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+ | | style="border:1px solid #505050"|0-0 per level up |
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+ | |- |
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+ | ! style="border:1px solid #505050" bgcolor="#002533"|Fire |
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+ | | style="border:1px solid #505050" align="center"|100 |
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+ | ! style="border:1px solid #505050" bgcolor="#002533"|Strength |
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+ | | style="border:1px solid #505050"|2-4 per level up |
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+ | |- |
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+ | ! style="border:1px solid #505050" bgcolor="#002533"|Cold |
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+ | | style="border:1px solid #505050" align="center"|100 |
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+ | ! style="border:1px solid #505050" width="25%" bgcolor="#002533"|Agility |
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+ | | style="border:1px solid #505050"|3-5 per level up |
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+ | |- |
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+ | ! style="border:1px solid #505050" bgcolor="#002533"|Lightning |
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+ | | style="border:1px solid #505050" align="center"|100 |
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+ | ! style="border:1px solid #505050" width="25%" bgcolor="#002533"|Intelligence |
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+ | | style="border:1px solid #505050"|4-6 per level up |
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+ | |- |
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+ | ! style="border:1px solid #505050" bgcolor="#002533"|Black |
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+ | | style="border:1px solid #505050" align="center"|100 |
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+ | | colspan="2" rowspan="2"| |
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+ | |- |
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+ | ! style="border:1px solid #505050" bgcolor="#002533"|White |
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+ | | style="border:1px solid #505050" align="center"|100 |
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+ | |} |
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[[Category:March of the Black Queen - Classes]] |
[[Category:March of the Black Queen - Classes]] |
Revision as of 12:48, 24 January 2011
Ghost | |
Sprite(s) |
The Ghost is a class in Tactics Ogre: The Knight of Lodis, Ogre Battle: March of the Black Queen, Ogre Battle 64: Person of Lordly Caliber and Tactics Ogre: Let Us Cling Together.
Appearances
Physically weaker than their skeleton counterpart, the ghost is best placed in the back row where it can use its magic. Useful in that it grants their unit the low sky movement type and is invulnerable against normal attacks but is extremely vulnerable to white magic and weapons. The player may not want to use the ghost at all because it cannot be promoted into a phantom.
Ogre Battle: March of the Black Queen
Statistics
Ogre Battle: March of the Black Queen
Ghost | |
---|---|
Requirements | Base Unit |
Size | Small |
Leader | No |
Recruit | None |
Movement Type | Low Sky |
Front Row Attack | 1 Soulflay (Black) |
Back Row Attack | 2 Nightmare (Black) |
Deployment Cost | 80 Goth + (20 x level) |
Resistances | Stat Increases | ||
---|---|---|---|
Physical | 100 | Hit Points | 0-0 per level up |
Fire | 100 | Strength | 2-4 per level up |
Cold | 100 | Agility | 3-5 per level up |
Lightning | 100 | Intelligence | 4-6 per level up |
Black | 100 | ||
White | 100 |