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This is a list of all weapons found in the SNES/PS version of Tactics Ogre: Let Us Cling Together.

It should be noted that while any class can use any weapon they also have a favored weapon type, that unfortunately the game doesn't offer any clue on which type matches which class. Using an ideal weapon type grants bonuses to damage and accuracy for weapon attacks.

For any information marked with an asterisk (*), see end of table for notes. To search more quickly, press CTRL+F and enter the corresponding word.

For the weapon list of the PSP remake, click the collapsible on the right.

  • Tactics Ogre: Let Us Cling Together/Fists
  • Tactics Ogre: Let Us Cling Together/Daggers
  • Tactics Ogre: Let Us Cling Together/1H Swords
  • Tactics Ogre: Let Us Cling Together/2H Swords
  • Tactics Ogre: Let Us Cling Together/Axes
  • Tactics Ogre: Let Us Cling Together/Hammers
  • Tactics Ogre: Let Us Cling Together/1H Katanas
  • Tactics Ogre: Let Us Cling Together/2H Katanas
  • Tactics Ogre: Let Us Cling Together/Cudgels
  • Tactics Ogre: Let Us Cling Together/Spears
  • Tactics Ogre: Let Us Cling Together/Whips
  • Tactics Ogre: Let Us Cling Together/Spellbooks
  • Tactics Ogre: Let Us Cling Together/Instruments
  • Tactics Ogre: Let Us Cling Together/Blowguns
  • Tactics Ogre: Let Us Cling Together/Bows
  • Tactics Ogre: Let Us Cling Together/Crossbows
  • Tactics Ogre: Let Us Cling Together/Fusils
  • Tactics Ogre: Let Us Cling Together/Thrown

Swords[]

Melee weapons. The most varied in terms of numbers and elements. One-handed swords can be used with shields, or wielded in each hand for units with the Attack+ ability. For the sake of reference, daggers are separated in their own table.

Swords are favored by Knights, Dragoons, Dragon Tamers, Swordmasters, and the special White Knight, Warrior and Lord classes.

Daggers
Name Icon Stats Element Weight Hands Effect Found
MINI
Minimum Dagger
LUCT Mini Dagger Icon
ATK +12
Physical
+3 1H None Sold in any General Shop
BALDER
Baldr Dagger
LUCT Balder Dagger Icon
ATK +15
Physical
+7 1H None Sold in any General Shop after reaching Chapter 3
Swords
Name Icon Stats Element Weight Hands Effect Found
WARRIOR
Odorous Waster
LUCT Warrior Sword Icon
ATK +1
Physical
+52 1H Wielder's LUK +1 at LV UP Dropped by a Tiamat in Hell Gate (Random battle)
SHORT
Short Sword
LUCT Short Sword Icon
ATK +15
Physical
+7 1H None Sold in any General Shop
DESERT
Desert Sword
LUCT Desert Sword Icon
ATK +28, DEX +5
Physical
+18 1H Immunity to Petrify Mildain's initial weapon (upon recruitment in Chapter 3)
BALDER
Baldr Sword
LUCT Balder Sword Icon
ATK +30, INT +5
Physical
+31 1H None Sold in any General Shop after reaching Chapter 3
ISLEBERG
Isberg
LUCT Isleberg Sword Icon
ATK +30, DEX +5
Physical
+22 2H Immunity to Stun Guildus' initial weapon (if recruited in Ch.3L or Ch.3C)
Dropped by Undead Guildus at Fort Damsa (Ch.3N)
ICE
Ice Blade
LUCT Ice Sword Icon
ATK +31, FIRE RES +5
Water
+35 1H None Dropped by a Templar Knight at Grimby
FIRE
Fire Blade
LUCT Fire Sword Icon
ATK +32, WATER RES +5
Fire
+32 1H Dragon Slayer, deals extra damage to Dragons and Lizardmen Auction a Lv.15+ Red Dragon at Coritani Castle
ANGEL
Ambicion
LUCT Angel Sword Icon
ATK +32, DARK RES +5
Divine
+23 1H None Lans Tartare's weapon. Debug only
GRANITE
Adamant Sword
LUCT Granite Sword Icon
ATK +33, WIND RES +5
Earth
+37 1H None Dropped by a Templar Knight at Grimby
FAFNIEL
Fafnir
LUCT Fafniel Sword Icon
ATK +34
Physical
+31 1H Dragon Slayer Dropped by Knight Zaebos at Coritani Castle (Ch.3N & Ch.3C) or Amorika Castle (CH.3L)
PENETENT
Penitence
LUCT Penetent Sword Icon
ATK +34, DARK RES +5
Divine
+28 1H None Dropped by Bishop Branta at Heigm
DRAGON
Rhomphaia
LUCT Dragon Sword Icon
ATK +35
Physical
+37 2H Dragon Slayer Auction a Lv.20+ Tiamat at Brigantes Castle
NYFRET
Nifrit Sword
LUCT Nyfret Sword Icon
ATK +35, FIRE RES +5
Water
+20 1H None Dropped by Dark Knight Martym at the Sealed Room of Eden
ZENOBIA
Lombardia
LUCT Zenobia Sword Icon
ATK +35, MEN +4
Physical
+20 1H Immunity to all status ailments After finding Lans Hamilton in Chapter 4
OGRE
Ogre Blade
LUCT Ogre Sword Icon
ATK +36, HOLY RES +10, DARK RES -5
Dark
+42 1H Casts Body Grab* upon use Dropped by a Relics Knight in Hell Gate (Random battle)
NOTOS
Notos
LUCT Notos Sword Icon
ATK +40, EARTH RES +5
Air
+40 2H None Dropped by a Wind Guardian at Hell Gate (Random battle)
BALMUCK
Balmung
LUCT Balmuck Sword Icon
ATK +42
Physical
+43 2H None Dropped by a Tiamat in Hell Gate (Random battle)
ORICON
Oracion
LUCT Oricon Sword Icon
ATK +45, DARK RES +10, HOLY RES -5
Divine
+39 1H Casts Jihad** upon use Dropped by a Death Dragon in Hell Gate (Random battle)
BRUNHILD
Brynhild
LUCT Brunhild Sword Icon
ATK +50, DARK RES +15, HOLY RES +10
Divine
+36 1H None Dropped by Dark Knight Barbas at the Sealed Room of Eden
* The spell Body Grab switches the bodies of the user and the target with each other, it can be reversed if the target uses the spell on the previous user. Cannot be used by special characters.
** The spell Jihad is the same used by the boss of Hell Gate B25 Vepar, a single-target Light element attack which can banish Undead units, similar to Exorcism and Starion.

Axes[]

Melee weapons. Somewhat heavy, and mostly used with two hands, but can deal considerable damage.

Axes are favored by Berserkers and Terror Knights.

Axes
Name Icon Stats Element Weight Hands Effect Found
PHLANKA
Francisca
LUCT Phlanka Axe Icon
ATK +16
Physical
+8 1H None Sold in any General Shop
GRAMROCK
Glamrock
LUCT Gramrock Axe Icon
ATK +32, WATER RES +5
Fire
+30 2H None Dropped by Dark Knight Oz at Fort Bodo (Ch.3N) or Fiduc Castle (Ch.4)
ICE
Frozen Axe
LUCT Ice Axe Icon
ATK +30, FIRE RES +5
Water
+31 2H None Dropped by Dragon Tamer Halphas at Rear Heigm
EARTH
Earth Dragon Axe
LUCT Earth Axe Icon
ATK +34, WIND RES +5
Earth
+30 2H Dragon Slayer, deals extra damage to Dragons and Lizardmen Auction a Lv.15+ Earth Dragon at William
BALDER
Baldr Axe
LUCT Balder Axe Icon
ATK +34, INT +5
Physical
+34 2H None Sold in any General Shop after clearing Tanmas Hill (Ch.3L & Ch.3N) or Rime (Ch.3C)
PROCS
Prox
LUCT Procs Axe Icon
ATK +36, FIRE RES +5
Fire
+37 2H None Initially equipped to Zapan (if recruited in Ch.4L)*
Dropped by Berserker Zapan at Griate (Ch.4L)*
BOLEAS
Boreas
LUCT Boleas Axe Icon
ATK +40, EARTH RES +5
Air
+42 2H None Dropped by a Wind Guardian at Hell Gate (Random battle)
RUNE
Rune Axe
LUCT Rune Axe Icon
ATK +42, DARK RES +5
Divine
+43 2H None Dropped by a Holy Dragon in Hell Gate (Random battle)
HEAVY
LUCT Heavy Axe Icon
ATK +45
Physical
+49 2H None Dropped by a Tiamat at Hell Gate (Random battle)
BLOOD
Satan's Bullova
LUCT Blood Axe Icon
ATK +48, HOLY RES +10
Dark
+51 2H Casts Life Suck** upon use Dropped by a Succula at Hell Gate (Random battle)
* To trigger this battle, refuse Zapan during Ch.2L, and by Chapter 4 go to Griate after the attack plan event in Fiduc Castle but before invading Banisha Castle.
** The spell Life Suck is the same used by Ghost units, it drains some HP from the target to restore the same amount to the user.

Spears[]

Melee weapons. Heavy, and require two hands to wield, but their attacks can reach a tile beyond than other weapons, or even hurt two enemies in a row.

Spears are favored by Valkyries and Angel Knights, but most warrior classes can benefit from using them.

Spears
Name Icon Stats Element Weight Hands Effect Found
SPEAR
Spear
LUCT Spear Icon
ATK +12
Physical
+9 2H None Sold in any General Shop
SLENDER
Slender Spear
LUCT Slender Spear Icon
ATK +22
Physical
+23 2H None Initially equipped to Sisteena (upon recruitment in Ch.2C)
Sold in General Shops after Tanmas Hill and event at Amorika Castle (Ch.2L) or at the start of Chapter 3
HERO
Bentisca
LUCT Hero Spear Icon
ATK +31, FIRE RES +5
Water
+37 2H None Dropped by Undead Zaebos at Hell Gate B4 (Ch.4L & Ch.4C)
VOLCANO
Volcaetus
LUCT Volcano Spear Icon
ATK +32, WATER RES +5
Fire
+38 2H None Initially equipped to Selye (if recruited in Ch.3N)
BALDER
Baldr Spear
LUCT Balder Spear Icon
ATK +32, INT +5
Physical
+38 2H None Sold in any General Shop after clearing Tanmas Hill (Ch.3L & Ch.3N) or Rime (Ch.3C)
EARTH
Earth Javelin
LUCT Earth Spear Icon
ATK +34, WIND RES +5
Earth
+36 2H None Dropped by Undead Leonard at Hell Gate B4 (Ch.4L & Ch.4C)
ZEPYULOS
Zephyros
LUCT Zepyulos Spear Icon
ATK +35, EARTH RES +5
Air
+40 2H None Dropped by a Wind Guardian at Hell Gate (Random battle)
UNICORN
Unicorn Horn
LUCT Unicorn Spear Icon
ATK +42, INT +9, LUK +4
Physical
+52 2H None Dropped by a Raven Man at Hell Gate (Random battle)
EVIL
Dark Spear
LUCT Evil Spear Icon
ATK +43, HOLY RES +5
Dark
+51 2H None Dropped by a Gargoyle at Hell Gate (Random battle)
IGUNIS
Ignis
LUCT Igunis Spear Icon
ATK +45, WATER RES +5
Fire
+35 2H None Dropped by a Fire Drake at Hell Gate (Random battle)
HOLY
Holy Lance
LUCT Holy Spear Icon
ATK +45, DARK RES +5
Divine
+54 2H None Dropped by a Raven Man at Hell Gate (Random battle)

Hammers[]

Melee weapons. Very heavy, but most are one-handed, plus their attacks boast an impressive knockback rate only rivaled by that of shields.

Hammers are favored by Hawk Men, Lizardmen, Goblins and the special class Eagle Man, but Knights and Terror Knights can also do well with them.

Hammers
Name Icon Stats Element Weight Hands Effect Found
HEAVY
Halt Hammer
LUCT Heavy Hammer Icon
ATK +18
Physical
+14 1H None Sold in any General Shop
AQUA
Aqua Hammer
LUCT Aqua Hammer Icon
ATK +29, FIRE RES +5
Water
+32 1H None Dropped by a Berserker at Griate (Ch.3N)* or Coritani Entrance (Ch.3L)
Dropped by a Hawk Man at West Brigantes (Ch.3C)
BALDER
Baldr Club
LUCT Balder Hammer Icon
ATK +30, INT +5
Physical
+31 2H None Sold in any General Shop after reaching Chapter 3
EROS
Euros
LUCT Eros Hammer Icon
ATK +30, EARTH RES +5
Air
+32 1H None Dropped by a Wind Guardian at Hell Gate (Random battle)
FLAME
Flame Flail
LUCT Flame Hammer Icon
ATK +31, WATER RES +5
Fire
+35 1H None Dropped by Terror Knight Lauau at Rear Heigm
LIGHT
Light Hammer
LUCT Light Hammer Icon
ATK +32, DARK RES +5
Divine
+36 1H None Dropped by an Undead Berserker at Hell Gate B4 (Ch.4N)
PHALANX
Phalanx Hammer
LUCT Phalanx Hammer Icon
ATK +40, EARTH RES +5
Earth
+42 1H None Dropped by Knight Velmado at South Heigm
EARTH
Sanscion
LUCT Earth Hammer Icon
ATK +38, WIND RES +5
Earth
+31 1H None Dropped by a Templar Knight at the Ancient Ruins of Eden
POWER
LUCT Power Hammer Icon
ATK +44
Physical
+46 2H None Dropped by a Goblin at Hell Gate (Random battle)
DARK
Dagda's Hammer
LUCT Dark Hammer Icon
ATK +48, HOLY RES +5
Dark
+51 2H Casts Brain Fry** upon use Dropped by a Dark Dragon at Hell Gate (Random battle)
* To trigger the battle at Griate, go straight to Ashton after the Tanmas Hill battle without detouring to Krizar.
** The spell Brain Fry inflicts Charm on a target with 100% success rate.

Claws[]

Melee weapons. Unusual equipment that otherwise is similar to swords in functionality. All are one-handed, allowing the use of a shield or a secondary weapon for units with Attack+.

Claws are favored by Ninjas.

Claws
Name Icon Stats Element Weight Hands Effect Found
MATOU
Madu
LUCT Matou Claw Icon
ATK +24
Physical
+21 1H None Sold in any General Shop
THUNDER
Trueno
LUCT Thunder Claw Icon
ATK +26, EARTH RES +5
Air
+27 1H None Dropped by Dark Knight Andoras at Eden F18
BLUE
Cyanic Claw
LUCT Blue Claw Icon
ATK +31
Physical
+35 1H Dragon Slayer, deals extra damage to Dragons and Lizardmen Auction a Lv.15+ Blue Dragon at Fiduc Castle
CAT
Black Cat Claw
LUCT Cat Claw Icon
ATK +35, LUK -5, HOLY RES +5
Dark
+40 1H Inflicts Poison on hit Dropped by Knight Grande at Heigm Courtyard
GALDIA
Caldia
LUCT Galdia Fan Icon
ATK +23, LUK +4, AGI +8, DARK RES +5
Divine
+24 1H Inflicts Charm on hit Dropped by Siren Zildor at Coritani Entrance (Ch.3N & Ch.3C) or Amorika Entrance (Ch.3L)

Staves[]

Melee weapons. Their purpose is not to deal damage but to increase the INT of units, and they're light enough to be safely wielded by any class. Wielding two at the same time can increase a caster's power exponentially, but the lack of protection from shields contributes to their frailness.

Staves are beneficial for any spellcasters in the game, such as Wizards, Clerics, Witches, Warlocks, Exorcists, Priests, Sirens, Liches, Ghosts, and the special High Priest, Princess, Shaman and Sorceress classes.

Staves
Name Icon Stats Element Weight Hands Effect Found
CEDAR
Cypress Staff
LUCT Cedar Staff Icon
ATK +6, INT +10
Physical
+2 1H None Sold in any General Shop
POISON
LUCT Poison Staff Icon
ATK +6, INT +20, FIRE RES +5
Water
+9 1H Casts Hazard* upon use Initially equipped by Erig (upon recruitment in Ch.4C)
CLEAR
Purifying Staff
LUCT Clear Staff Icon
ATK +7, INT +14, MEN +4
Physical
+4 1H Casts Remedy* upon use Dropped by a Witch (Ch.1L) or Cleric (Ch.1C) in the second battle at Baramus
LIFE
Recovery Staff
LUCT Life Staff Icon
ATK +7, INT +14, MEN +4
Physical
+4 1H Casts 50 Heal upon use Dropped by a Wizard in the second battle at Baramus
BALDER
Baldr Mace
LUCT Balder Staff Icon
ATK +7, INT +18
Physical
+7 1H None Sold in any General Shop after reaching Chapter 3
WIND
Wind Staff
LUCT Wind Staff Icon
ATK +8, INT +19, EARTH RES +5
Air
+9 1H Casts Wind Shot* upon use Dropped by a Witch at Hell Gate B25**
EARTH
Earth Staff
LUCT Earth Staff Icon
ATK +9, INT +18, WIND RES +5
Earth
+10 1H Casts X-Zone* upon use Dropped by Warlock Rotzer at Mount Hedon
FIRE
Fire Staff
LUCT Fire Staff Icon
ATK +9, INT +17, WATER RES +5
Fire
+9 1H Casts Glow Ball* upon use Initially equipped by Deneb if recruited after fulfilling the special conditions (see character page)
CHARGE
LUCT Charge Staff Icon
ATK +10, INT +25, MEN +8
Physical
+13 1H Casts 25 MP in battle Dropped by a Tiamat at Hell Gate (Random battle)
RIPPLE
Ripple's Staff
LUCT Ripple Staff Icon
ATK +10, INT +30, DARK RES +5
Divine
+14 1H Casts Holy Bolt* upon use Dropped by a Lich at Hell Gate (Random battle)
DRAGON
LUCT Dragon Staff Icon
ATK +11, INT +16, HOLY RES +5
Dark
+12 1H Casts Abyss* in battle Auction a Lv.15+ Black Dragon at Banisha Castle
* The spells invoked by each staff are:
  • Hazard inflicts Water element damage and Poison status on a single target.
  • Remedy cures all status ailments on a single target.
  • Wind Shot is a Wind element spell in the same vein as Ion Shot.
  • Glow Ball inflicts Fire element damage on a single target.
  • X-Zone inflicts Earth element damage and Stun status on a single target.
  • Holy Bolt is a Light element spell in the same vein as Light Bow, with the added effect of banishing Undeads.
  • Abyss is a Dark element spell which reduces a target's HP by a percentile amount.
** To trigger this battle against Vepar, go through B1 to B24 of the Hell Gate without taking shortcuts or skipping battles.

Whips[]

Melee weapons. Somewhat light despite demanding the use of both hands, they can attack any enemy from two tiles of distance, but unlike spears cannot pierce through enemies.

Whips are favored by Beast Tamers and the special Beast Master class.

Whips
Name Icon Stats Element Weight Hands Effect Found
GUARD
Guard Whip
LUCT Guard Whip Icon
ATK +24
Physical
+25 2H None Dropped by Berserker Dasa at Fort Kadoriga
COMET
Holy Comet
LUCT Comet Whip Icon
ATK +31, DARK RES +5
Divine
+35 2H None Dropped by a Templar Knight at Grimby
ROSEBUD
Rapture Rose
LUCT Rosebud Whip Icon
ATK +33, HOLY RES +5
Dark
+35 2H None Dropped by Dark Knight Ozma at Fiduc Castle or Rime (Ch.3L)
BLOOD
LUCT Blood Whip Icon
ATK +40, HOLY RES +5
Dark
+34 2H None Dropped by a Raven Man in Hell Gate (Random battle)

Bows[]

Ranged weapons. Meant to hurt enemies from afar, bows have a arcing path which allows them to shoot beyond enemy lines and obstacles. Range is affected by altitude, at high ground they're nigh unstoppable, but on low ground they can barely reach targets. Bows are mostly two-handed, and some can also inflict a slew of status ailments.

Bows are favored by Archers and Gorgons, but classes like the Ninja, Witch, Hawk Man and Eagle Man can benefit from their use.

Bows
Name Icon Stats Element Weight Hands Effect Found
SHORT
Short Bow
LUCT Short Bow Icon
ATK +10
Physical
+6 1H None Sold in any General Shop
GREAT
Great Bow
LUCT Great Bow Icon
ATK +15
Physical
+15 2H None Dropped by an Archer in the second battle at Baramus
Sold in any General Shop after reaching Chapter 2
BALDER
Baldr Bow
LUCT Balder Bow Icon
ATK +21, INT +5
Physical
+32 2H None Sold in any General Shop after reaching Chapter 3
Dropped by an Archer at West Brigantes
SAND
Sandstorm Bow
LUCT Sand Bow Icon
ATK +24, WIND RES +5
Earth
+32 2H None Dropped by an Archer at South Fiduc
LIGHT
Lightning Bow
LUCT Light Bow Icon
ATK +25, EARTH RES +5
Air
+32 2H None Dropped by an Archer at West Fiduc
FIRE
Flame Bow
LUCT Fire Bow Icon
ATK +26, WATER RES +5
Fire
+36 2H None Dropped by an Archer at South Fiduc
ICE
Permafrost Bow
LUCT Ice Bow Icon
ATK +27, FIRE RES +5
Water
+39 2H None Dropped by an Archer at West Fiduc
STAR
LUCT Star Bow Icon
ATK +30, DEX +8, DARK RES +5
Divine
+42 2H Inflicts Stun on hit Dropped by a Gorgon at Hell Gate (Random battle)
CHAOS
LUCT Chaos Bow Icon
ATK +30, STR +5, HOLY RES +5
Dark
+41 2H Inflicts Charm on hit Dropped by a Fire Brass at Hell Gate (Random battle)
DARK
LUCT Dark Bow Icon
ATK +34, HOLY RES +10
Dark
+54 2H Inflicts Petrify on hit Dropped by a Fire Drake at Hell Gate (Random battle)

Crossbows[]

Ranged weapons. Compared to bows, crossbows are heavier, have a straight path and a much shorter range, but are also unaffected by altitude.

Crossbows are favored by Archers, but close-range warrior classes like Knights, Dragon Tamers, Beast Tamers, Hawk Men and the special Eagle Man and Beast Master classes can make good use of them.

Crossbows
Name Icon Stats Element Weight Hands Effect Found
CROSSBOW
Crossbow
LUCT Crossbow Icon
ATK +15
Physical
+24 1H None Sold in any General Shop
PARAGUN
LUCT Paragun Icon
ATK +16
Physical
+24 1H Inflicts Sleep on hit Dropped by a Lufu at Hell Gate (Random battle)
GEMINI
Twin Crossbow
LUCT Gemini Crossbow Icon
ATK +23
Physical
+36 2H None Sold in any General Shop after reaching Chapter 3
SAINT
Saint's Crossbow
LUCT Saint Crossbow Icon
ATK +30, DARK RES +10
Divine
+49 2H None Initially equipped to Oxyones (if recruited in Ch.4L)*
Dropped by Dragon Tamer Oxyones at Brumor Plains (Ch.4L)*
* To trigger this battle, recruit Jenounes and bring him to Brumor Plains on the way to Hell Gate.

Guns[]

Ranged weapons. Exceptionally rare to find, heavy and weak in firepower, their true advantage lies in their infinite range, which allows any user to shoot enemies from any side of the battlefield.

Guns are favored by Gunners, but any class assigned to the back rows can make decent use of them.

Guns
Name Icon Stats Element Weight Hands Effect Found
RIMFIRE
Rimfire
LUCT Rimfire Gun Icon
ATK +7
Physical
+22 1H None Dropped by a Templar Knight at Banisha Courtyard
SHOTGUN
Commander Gun
LUCT Shotgun Icon
ATK +9
Physical
+37 2H None Dropped by Gunner Felion at Boulder Desert*
RIFLE
Aileron
LUCT Rifle Gun Icon
ATK +11
Physical
+52 2H None Initially equipped to Ganb (if recruited in Chapter 4)**
Dropped by Beast Tamer Ganb at Nimuraba Forest (Chapter 4)**
* To trigger this battle, recruit Kachua at Banisha Castle and see her event and Fiduc Castle, then have her die before liberating Heigm Castle. Return to Fiduc with the bad news and Moruba will inform about some trouble at Boulder Desert. The boss of said map, the Gunner Felion, will have the SHOTGUN equipped.
** To trigger this battle, clear Grimby, then read the rumor "Nimuraba Thief!" in the Warren Report, then go to Nimuraba Forest.

External Links[]

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