This is a list of all weapons found in the SNES/PS version of Tactics Ogre: Let Us Cling Together.
It should be noted that while any class can use any weapon they also have a favored weapon type, that unfortunately the game doesn't offer any clue on which type matches which class. Using an ideal weapon type grants bonuses to damage and accuracy for weapon attacks.
- For armor pieces and equipment sets, see Let Us Cling Together/Armor
- For consumable items, see Let Us Cling Together/Items
For any information marked with an asterisk (*), see end of table for notes. To search more quickly, press CTRL+F and enter the corresponding word.
For the weapon list of the PSP remake, click the collapsible on the right.
- Tactics Ogre: Let Us Cling Together/Fists
- Tactics Ogre: Let Us Cling Together/Daggers
- Tactics Ogre: Let Us Cling Together/1H Swords
- Tactics Ogre: Let Us Cling Together/2H Swords
- Tactics Ogre: Let Us Cling Together/Axes
- Tactics Ogre: Let Us Cling Together/Hammers
- Tactics Ogre: Let Us Cling Together/1H Katanas
- Tactics Ogre: Let Us Cling Together/2H Katanas
- Tactics Ogre: Let Us Cling Together/Cudgels
- Tactics Ogre: Let Us Cling Together/Spears
- Tactics Ogre: Let Us Cling Together/Whips
- Tactics Ogre: Let Us Cling Together/Spellbooks
- Tactics Ogre: Let Us Cling Together/Instruments
- Tactics Ogre: Let Us Cling Together/Blowguns
- Tactics Ogre: Let Us Cling Together/Bows
- Tactics Ogre: Let Us Cling Together/Crossbows
- Tactics Ogre: Let Us Cling Together/Fusils
- Tactics Ogre: Let Us Cling Together/Thrown
Swords[]
Melee weapons. The most varied in terms of numbers and elements. One-handed swords can be used with shields, or wielded in each hand for units with the Attack+ ability. For the sake of reference, daggers are separated in their own table.
Swords are favored by Knights, Dragoons, Dragon Tamers, Swordmasters, and the special White Knight, Warrior and Lord classes.
Daggers | |||||||
---|---|---|---|---|---|---|---|
Name | Icon | Stats | Element | Weight | Hands | Effect | Found |
MINI Minimum Dagger |
ATK +12 | +3 | 1H | None | Sold in any General Shop | ||
BALDER Baldr Dagger |
ATK +15 | +7 | 1H | None | Sold in any General Shop after reaching Chapter 3 |
Swords | |||||||
---|---|---|---|---|---|---|---|
Name | Icon | Stats | Element | Weight | Hands | Effect | Found |
WARRIOR Odorous Waster |
ATK +1 | +52 | 1H | Wielder's LUK +1 at LV UP | Dropped by a Tiamat in Hell Gate (Random battle) | ||
SHORT Short Sword |
ATK +15 | +7 | 1H | None | Sold in any General Shop | ||
DESERT Desert Sword |
ATK +28, DEX +5 | +18 | 1H | Immunity to Petrify | Mildain's initial weapon (upon recruitment in Chapter 3) | ||
BALDER Baldr Sword |
ATK +30, INT +5 | +31 | 1H | None | Sold in any General Shop after reaching Chapter 3 | ||
ISLEBERG Isberg |
ATK +30, DEX +5 | +22 | 2H | Immunity to Stun | Guildus' initial weapon (if recruited in Ch.3L or Ch.3C) Dropped by Undead Guildus at Fort Damsa (Ch.3N) | ||
ICE Ice Blade |
ATK +31, FIRE RES +5 | +35 | 1H | None | Dropped by a Templar Knight at Grimby | ||
FIRE Fire Blade |
ATK +32, WATER RES +5 | +32 | 1H | Dragon Slayer, deals extra damage to Dragons and Lizardmen | Auction a Lv.15+ Red Dragon at Coritani Castle | ||
ANGEL Ambicion |
ATK +32, DARK RES +5 | +23 | 1H | None | Lans Tartare's weapon. Debug only | ||
GRANITE Adamant Sword |
ATK +33, WIND RES +5 | +37 | 1H | None | Dropped by a Templar Knight at Grimby | ||
FAFNIEL Fafnir |
ATK +34 | +31 | 1H | Dragon Slayer | Dropped by Knight Zaebos at Coritani Castle (Ch.3N & Ch.3C) or Amorika Castle (CH.3L) | ||
PENETENT Penitence |
ATK +34, DARK RES +5 | +28 | 1H | None | Dropped by Bishop Branta at Heigm | ||
DRAGON Rhomphaia |
ATK +35 | +37 | 2H | Dragon Slayer | Auction a Lv.20+ Tiamat at Brigantes Castle | ||
NYFRET Nifrit Sword |
ATK +35, FIRE RES +5 | +20 | 1H | None | Dropped by Dark Knight Martym at the Sealed Room of Eden | ||
ZENOBIA Lombardia |
ATK +35, MEN +4 | +20 | 1H | Immunity to all status ailments | After finding Lans Hamilton in Chapter 4 | ||
OGRE Ogre Blade |
ATK +36, HOLY RES +10, DARK RES -5 | +42 | 1H | Casts Body Grab* upon use | Dropped by a Relics Knight in Hell Gate (Random battle) | ||
NOTOS Notos |
ATK +40, EARTH RES +5 | +40 | 2H | None | Dropped by a Wind Guardian at Hell Gate (Random battle) | ||
BALMUCK Balmung |
ATK +42 | +43 | 2H | None | Dropped by a Tiamat in Hell Gate (Random battle) | ||
ORICON Oracion |
ATK +45, DARK RES +10, HOLY RES -5 | +39 | 1H | Casts Jihad** upon use | Dropped by a Death Dragon in Hell Gate (Random battle) | ||
BRUNHILD Brynhild |
ATK +50, DARK RES +15, HOLY RES +10 | +36 | 1H | None | Dropped by Dark Knight Barbas at the Sealed Room of Eden | ||
* The spell Body Grab switches the bodies of the user and the target with each other, it can be reversed if the target uses the spell on the previous user. Cannot be used by special characters. | |||||||
** The spell Jihad is the same used by the boss of Hell Gate B25 Vepar, a single-target Light element attack which can banish Undead units, similar to Exorcism and Starion. |
Axes[]
Melee weapons. Somewhat heavy, and mostly used with two hands, but can deal considerable damage.
Axes are favored by Berserkers and Terror Knights.
Axes | |||||||
---|---|---|---|---|---|---|---|
Name | Icon | Stats | Element | Weight | Hands | Effect | Found |
PHLANKA Francisca |
ATK +16 | +8 | 1H | None | Sold in any General Shop | ||
GRAMROCK Glamrock |
ATK +32, WATER RES +5 | +30 | 2H | None | Dropped by Dark Knight Oz at Fort Bodo (Ch.3N) or Fiduc Castle (Ch.4) | ||
ICE Frozen Axe |
ATK +30, FIRE RES +5 | +31 | 2H | None | Dropped by Dragon Tamer Halphas at Rear Heigm | ||
EARTH Earth Dragon Axe |
ATK +34, WIND RES +5 | +30 | 2H | Dragon Slayer, deals extra damage to Dragons and Lizardmen | Auction a Lv.15+ Earth Dragon at William | ||
BALDER Baldr Axe |
ATK +34, INT +5 | +34 | 2H | None | Sold in any General Shop after clearing Tanmas Hill (Ch.3L & Ch.3N) or Rime (Ch.3C) | ||
PROCS Prox |
ATK +36, FIRE RES +5 | +37 | 2H | None | Initially equipped to Zapan (if recruited in Ch.4L)* Dropped by Berserker Zapan at Griate (Ch.4L)* | ||
BOLEAS Boreas |
ATK +40, EARTH RES +5 | +42 | 2H | None | Dropped by a Wind Guardian at Hell Gate (Random battle) | ||
RUNE Rune Axe |
ATK +42, DARK RES +5 | +43 | 2H | None | Dropped by a Holy Dragon in Hell Gate (Random battle) | ||
HEAVY | ATK +45 | +49 | 2H | None | Dropped by a Tiamat at Hell Gate (Random battle) | ||
BLOOD Satan's Bullova |
ATK +48, HOLY RES +10 | +51 | 2H | Casts Life Suck** upon use | Dropped by a Succula at Hell Gate (Random battle) | ||
* To trigger this battle, refuse Zapan during Ch.2L, and by Chapter 4 go to Griate after the attack plan event in Fiduc Castle but before invading Banisha Castle. | |||||||
** The spell Life Suck is the same used by Ghost units, it drains some HP from the target to restore the same amount to the user. |
Spears[]
Melee weapons. Heavy, and require two hands to wield, but their attacks can reach a tile beyond than other weapons, or even hurt two enemies in a row.
Spears are favored by Valkyries and Angel Knights, but most warrior classes can benefit from using them.
Spears | |||||||
---|---|---|---|---|---|---|---|
Name | Icon | Stats | Element | Weight | Hands | Effect | Found |
SPEAR Spear |
ATK +12 | +9 | 2H | None | Sold in any General Shop | ||
SLENDER Slender Spear |
ATK +22 | +23 | 2H | None | Initially equipped to Sisteena (upon recruitment in Ch.2C) Sold in General Shops after Tanmas Hill and event at Amorika Castle (Ch.2L) or at the start of Chapter 3 | ||
HERO Bentisca |
ATK +31, FIRE RES +5 | +37 | 2H | None | Dropped by Undead Zaebos at Hell Gate B4 (Ch.4L & Ch.4C) | ||
VOLCANO Volcaetus |
ATK +32, WATER RES +5 | +38 | 2H | None | Initially equipped to Selye (if recruited in Ch.3N) | ||
BALDER Baldr Spear |
ATK +32, INT +5 | +38 | 2H | None | Sold in any General Shop after clearing Tanmas Hill (Ch.3L & Ch.3N) or Rime (Ch.3C) | ||
EARTH Earth Javelin |
ATK +34, WIND RES +5 | +36 | 2H | None | Dropped by Undead Leonard at Hell Gate B4 (Ch.4L & Ch.4C) | ||
ZEPYULOS Zephyros |
ATK +35, EARTH RES +5 | +40 | 2H | None | Dropped by a Wind Guardian at Hell Gate (Random battle) | ||
UNICORN Unicorn Horn |
ATK +42, INT +9, LUK +4 | +52 | 2H | None | Dropped by a Raven Man at Hell Gate (Random battle) | ||
EVIL Dark Spear |
ATK +43, HOLY RES +5 | +51 | 2H | None | Dropped by a Gargoyle at Hell Gate (Random battle) | ||
IGUNIS Ignis |
ATK +45, WATER RES +5 | +35 | 2H | None | Dropped by a Fire Drake at Hell Gate (Random battle) | ||
HOLY Holy Lance |
ATK +45, DARK RES +5 | +54 | 2H | None | Dropped by a Raven Man at Hell Gate (Random battle) |
Hammers[]
Melee weapons. Very heavy, but most are one-handed, plus their attacks boast an impressive knockback rate only rivaled by that of shields.
Hammers are favored by Hawk Men, Lizardmen, Goblins and the special class Eagle Man, but Knights and Terror Knights can also do well with them.
Hammers | |||||||
---|---|---|---|---|---|---|---|
Name | Icon | Stats | Element | Weight | Hands | Effect | Found |
HEAVY Halt Hammer |
ATK +18 | +14 | 1H | None | Sold in any General Shop | ||
AQUA Aqua Hammer |
ATK +29, FIRE RES +5 | +32 | 1H | None | Dropped by a Berserker at Griate (Ch.3N)* or Coritani Entrance (Ch.3L) Dropped by a Hawk Man at West Brigantes (Ch.3C) | ||
BALDER Baldr Club |
ATK +30, INT +5 | +31 | 2H | None | Sold in any General Shop after reaching Chapter 3 | ||
EROS Euros |
ATK +30, EARTH RES +5 | +32 | 1H | None | Dropped by a Wind Guardian at Hell Gate (Random battle) | ||
FLAME Flame Flail |
ATK +31, WATER RES +5 | +35 | 1H | None | Dropped by Terror Knight Lauau at Rear Heigm | ||
LIGHT Light Hammer |
ATK +32, DARK RES +5 | +36 | 1H | None | Dropped by an Undead Berserker at Hell Gate B4 (Ch.4N) | ||
PHALANX Phalanx Hammer |
ATK +40, EARTH RES +5 | +42 | 1H | None | Dropped by Knight Velmado at South Heigm | ||
EARTH Sanscion |
ATK +38, WIND RES +5 | +31 | 1H | None | Dropped by a Templar Knight at the Ancient Ruins of Eden | ||
POWER | ATK +44 | +46 | 2H | None | Dropped by a Goblin at Hell Gate (Random battle) | ||
DARK Dagda's Hammer |
ATK +48, HOLY RES +5 | +51 | 2H | Casts Brain Fry** upon use | Dropped by a Dark Dragon at Hell Gate (Random battle) | ||
* To trigger the battle at Griate, go straight to Ashton after the Tanmas Hill battle without detouring to Krizar. | |||||||
** The spell Brain Fry inflicts Charm on a target with 100% success rate. |
Claws[]
Melee weapons. Unusual equipment that otherwise is similar to swords in functionality. All are one-handed, allowing the use of a shield or a secondary weapon for units with Attack+.
Claws are favored by Ninjas.
Claws | |||||||
---|---|---|---|---|---|---|---|
Name | Icon | Stats | Element | Weight | Hands | Effect | Found |
MATOU Madu |
ATK +24 | +21 | 1H | None | Sold in any General Shop | ||
THUNDER Trueno |
ATK +26, EARTH RES +5 | +27 | 1H | None | Dropped by Dark Knight Andoras at Eden F18 | ||
BLUE Cyanic Claw |
ATK +31 | +35 | 1H | Dragon Slayer, deals extra damage to Dragons and Lizardmen | Auction a Lv.15+ Blue Dragon at Fiduc Castle | ||
CAT Black Cat Claw |
ATK +35, LUK -5, HOLY RES +5 | +40 | 1H | Inflicts Poison on hit | Dropped by Knight Grande at Heigm Courtyard | ||
GALDIA Caldia |
ATK +23, LUK +4, AGI +8, DARK RES +5 | +24 | 1H | Inflicts Charm on hit | Dropped by Siren Zildor at Coritani Entrance (Ch.3N & Ch.3C) or Amorika Entrance (Ch.3L) |
Staves[]
Melee weapons. Their purpose is not to deal damage but to increase the INT of units, and they're light enough to be safely wielded by any class. Wielding two at the same time can increase a caster's power exponentially, but the lack of protection from shields contributes to their frailness.
Staves are beneficial for any spellcasters in the game, such as Wizards, Clerics, Witches, Warlocks, Exorcists, Priests, Sirens, Liches, Ghosts, and the special High Priest, Princess, Shaman and Sorceress classes.
Staves | |||||||
---|---|---|---|---|---|---|---|
Name | Icon | Stats | Element | Weight | Hands | Effect | Found |
CEDAR Cypress Staff |
ATK +6, INT +10 | +2 | 1H | None | Sold in any General Shop | ||
POISON | ATK +6, INT +20, FIRE RES +5 | +9 | 1H | Casts Hazard* upon use | Initially equipped by Erig (upon recruitment in Ch.4C) | ||
CLEAR Purifying Staff |
ATK +7, INT +14, MEN +4 | +4 | 1H | Casts Remedy* upon use | Dropped by a Witch (Ch.1L) or Cleric (Ch.1C) in the second battle at Baramus | ||
LIFE Recovery Staff |
ATK +7, INT +14, MEN +4 | +4 | 1H | Casts 50 Heal upon use | Dropped by a Wizard in the second battle at Baramus | ||
BALDER Baldr Mace |
ATK +7, INT +18 | +7 | 1H | None | Sold in any General Shop after reaching Chapter 3 | ||
WIND Wind Staff |
ATK +8, INT +19, EARTH RES +5 | +9 | 1H | Casts Wind Shot* upon use | Dropped by a Witch at Hell Gate B25** | ||
EARTH Earth Staff |
ATK +9, INT +18, WIND RES +5 | +10 | 1H | Casts X-Zone* upon use | Dropped by Warlock Rotzer at Mount Hedon | ||
FIRE Fire Staff |
ATK +9, INT +17, WATER RES +5 | +9 | 1H | Casts Glow Ball* upon use | Initially equipped by Deneb if recruited after fulfilling the special conditions (see character page) | ||
CHARGE | ATK +10, INT +25, MEN +8 | +13 | 1H | Casts 25 MP in battle | Dropped by a Tiamat at Hell Gate (Random battle) | ||
RIPPLE Ripple's Staff |
ATK +10, INT +30, DARK RES +5 | +14 | 1H | Casts Holy Bolt* upon use | Dropped by a Lich at Hell Gate (Random battle) | ||
DRAGON | ATK +11, INT +16, HOLY RES +5 | +12 | 1H | Casts Abyss* in battle | Auction a Lv.15+ Black Dragon at Banisha Castle | ||
* The spells invoked by each staff are:
| |||||||
** To trigger this battle against Vepar, go through B1 to B24 of the Hell Gate without taking shortcuts or skipping battles. |
Whips[]
Melee weapons. Somewhat light despite demanding the use of both hands, they can attack any enemy from two tiles of distance, but unlike spears cannot pierce through enemies.
Whips are favored by Beast Tamers and the special Beast Master class.
Whips | |||||||
---|---|---|---|---|---|---|---|
Name | Icon | Stats | Element | Weight | Hands | Effect | Found |
GUARD Guard Whip |
ATK +24 | +25 | 2H | None | Dropped by Berserker Dasa at Fort Kadoriga | ||
COMET Holy Comet |
ATK +31, DARK RES +5 | +35 | 2H | None | Dropped by a Templar Knight at Grimby | ||
ROSEBUD Rapture Rose |
ATK +33, HOLY RES +5 | +35 | 2H | None | Dropped by Dark Knight Ozma at Fiduc Castle or Rime (Ch.3L) | ||
BLOOD | ATK +40, HOLY RES +5 | +34 | 2H | None | Dropped by a Raven Man in Hell Gate (Random battle) |
Bows[]
Ranged weapons. Meant to hurt enemies from afar, bows have a arcing path which allows them to shoot beyond enemy lines and obstacles. Range is affected by altitude, at high ground they're nigh unstoppable, but on low ground they can barely reach targets. Bows are mostly two-handed, and some can also inflict a slew of status ailments.
Bows are favored by Archers and Gorgons, but classes like the Ninja, Witch, Hawk Man and Eagle Man can benefit from their use.
Bows | |||||||
---|---|---|---|---|---|---|---|
Name | Icon | Stats | Element | Weight | Hands | Effect | Found |
SHORT Short Bow |
ATK +10 | +6 | 1H | None | Sold in any General Shop | ||
GREAT Great Bow |
ATK +15 | +15 | 2H | None | Dropped by an Archer in the second battle at Baramus Sold in any General Shop after reaching Chapter 2 | ||
BALDER Baldr Bow |
ATK +21, INT +5 | +32 | 2H | None | Sold in any General Shop after reaching Chapter 3 Dropped by an Archer at West Brigantes | ||
SAND Sandstorm Bow |
ATK +24, WIND RES +5 | +32 | 2H | None | Dropped by an Archer at South Fiduc | ||
LIGHT Lightning Bow |
ATK +25, EARTH RES +5 | +32 | 2H | None | Dropped by an Archer at West Fiduc | ||
FIRE Flame Bow |
ATK +26, WATER RES +5 | +36 | 2H | None | Dropped by an Archer at South Fiduc | ||
ICE Permafrost Bow |
ATK +27, FIRE RES +5 | +39 | 2H | None | Dropped by an Archer at West Fiduc | ||
STAR | ATK +30, DEX +8, DARK RES +5 | +42 | 2H | Inflicts Stun on hit | Dropped by a Gorgon at Hell Gate (Random battle) | ||
CHAOS | ATK +30, STR +5, HOLY RES +5 | +41 | 2H | Inflicts Charm on hit | Dropped by a Fire Brass at Hell Gate (Random battle) | ||
DARK | ATK +34, HOLY RES +10 | +54 | 2H | Inflicts Petrify on hit | Dropped by a Fire Drake at Hell Gate (Random battle) |
Crossbows[]
Ranged weapons. Compared to bows, crossbows are heavier, have a straight path and a much shorter range, but are also unaffected by altitude.
Crossbows are favored by Archers, but close-range warrior classes like Knights, Dragon Tamers, Beast Tamers, Hawk Men and the special Eagle Man and Beast Master classes can make good use of them.
Crossbows | |||||||
---|---|---|---|---|---|---|---|
Name | Icon | Stats | Element | Weight | Hands | Effect | Found |
CROSSBOW Crossbow |
ATK +15 | +24 | 1H | None | Sold in any General Shop | ||
PARAGUN | ATK +16 | +24 | 1H | Inflicts Sleep on hit | Dropped by a Lufu at Hell Gate (Random battle) | ||
GEMINI Twin Crossbow |
ATK +23 | +36 | 2H | None | Sold in any General Shop after reaching Chapter 3 | ||
SAINT Saint's Crossbow |
ATK +30, DARK RES +10 | +49 | 2H | None | Initially equipped to Oxyones (if recruited in Ch.4L)* Dropped by Dragon Tamer Oxyones at Brumor Plains (Ch.4L)* | ||
* To trigger this battle, recruit Jenounes and bring him to Brumor Plains on the way to Hell Gate. |
Guns[]
Ranged weapons. Exceptionally rare to find, heavy and weak in firepower, their true advantage lies in their infinite range, which allows any user to shoot enemies from any side of the battlefield.
Guns are favored by Gunners, but any class assigned to the back rows can make decent use of them.
Guns | |||||||
---|---|---|---|---|---|---|---|
Name | Icon | Stats | Element | Weight | Hands | Effect | Found |
RIMFIRE Rimfire |
ATK +7 | +22 | 1H | None | Dropped by a Templar Knight at Banisha Courtyard | ||
SHOTGUN Commander Gun |
ATK +9 | +37 | 2H | None | Dropped by Gunner Felion at Boulder Desert* | ||
RIFLE Aileron |
ATK +11 | +52 | 2H | None | Initially equipped to Ganb (if recruited in Chapter 4)** Dropped by Beast Tamer Ganb at Nimuraba Forest (Chapter 4)** | ||
* To trigger this battle, recruit Kachua at Banisha Castle and see her event and Fiduc Castle, then have her die before liberating Heigm Castle. Return to Fiduc with the bad news and Moruba will inform about some trouble at Boulder Desert. The boss of said map, the Gunner Felion, will have the SHOTGUN equipped. | |||||||
** To trigger this battle, clear Grimby, then read the rumor "Nimuraba Thief!" in the Warren Report, then go to Nimuraba Forest. |