- "We angels are forbidden to contact humans unless we make a contract with them."
- — Yushis
Divine Knight | |
Sprite(s) | |
Gender | Female (MOTBQ) (LUCT) (PLC) Unisex (KOL) (LUCT PSP) |
Race | Undead Divine (LUCT PSP) |
Alignment | Lawful |
Element | Light |
The Divine Knight, also known as Angel and Angel Knight, is a special playable class in Ogre Battle: The March of the Black Queen, both versions of Tactics Ogre: Let Us Cling Together, Ogre Battle 64: Person of Lordly Caliber and Tactics Ogre: The Knight of Lodis.
Angels are holy creatures wielding divine power, and usually aligned Lawful. They can vary in nature and origin: some are born in Heaven, some are the reincarnated form of a virtuous warrior, and some are artificially created through necromancy and forbidden technology.
Ogre Battle: The March of the Black Queen[]
Recruitment[]
Overview[]
Statistics[]
Angel | Resistances | ||
---|---|---|---|
Requirements | Base Unit | Physical | 27 |
Size | Small | Fire | 39 |
Leader | Yes | Cold | 40 |
Recruit | Faerie | Lightning | 37 |
Movement Type | Low Sky | Black | 35 |
Deployment Cost | 250 Goth + (50 x level) | White | 55 |
Statistic Increases Per Level | |||
Hit Points | Strength | Agility | Intelligence |
4-8 | 2-4 | 2-4 | 3-5 |
Attacks | |||||
---|---|---|---|---|---|
Row | Description | # of Attacks | PSX Name | SNES Name | Element |
Front | A halo emerges from her staff and strikes the enemy | 1 | Halo | Halo | White |
Back | A beam of holy light envelops and burns the enemy | 1 | Banish | Banish | White |
Tactics Ogre: Let Us Cling Together (SNES/PS)[]
Recruitment[]
Overview[]
Statistics[]
Ogre Battle 64: Person of Lordly Caliber[]
Recruitment[]
Overview[]
Statistics[]
Angel Knight | ||
---|---|---|
Requirements | ALI 50-100 INT 60 MEN 61 DEX 57 | |
Class Type | Undead (Female) | |
Size | Small | |
Leadership Rank | Unit Leader | |
Carriable Items | 2 | |
Movement Type | Sky |
Statistic Growth Per Level | ||||||
Hit Points | Strength | Vitality | Intelligence | Mentality | Agility | Dexterity |
4 | 4 | 4 | 3 | 4 | 4 | 5 |
Equipment | |
Thrusting Swords | Armor |
Needle of Light | Plate Mail |
Shields | |
Kite Shield |
Tactics Ogre: The Knight of Lodis[]
Recruitment[]
Human units with the Archangel's Feather emblem, 215 HP, 66 MP, 81 INT, 88 AGI, and Lawful alignment can transmigrate into Angel Knights by dying and being resurrected in battle, either with an Altar of Resurrection or the Resurrection spell; this last step has a random chance of working, the higher the unit's biorythm the greater the rate of success. Recruitable enemy Angel Knights can also appear in the following locations:
- Ostorea Crypt (Path A, Battle #19)
- Charadrius (Path B, Battle #21)
- Angel's Headstone - Garden of Memories (Path A/B, Battle #24)
- Angel's Headstone - Hall of Conviction (Path A/B, Battle #25)
Lobelia, a special Angel Knight character, can be recruited in Ardea after defeating Rimmon at Rebanada. Note that she will refuse to join if Saia is in the party at the same time.
Overview[]
- Favored Weapon: Rapier.
- Favored Armor: Shields, Heavy Armor.
The Angel Knight is a special generic class. Combining the better qualities of the Valkyrie and Knight classes with the Hawkman's Flying mobility, this class can be a valuable asset for any player party; however, it has the most demanding requirements of any class, and conversion has a semi-random chance. Like in previous entries, only Lawful units can be converted into Angel Knights, but unlike before there's no gender restriction.
This class foregoes magic completely in favor of two unusual skills, Poignant Melody (Virtue; 20 SP, RNG 6, AOE 1-5) which heals the HP and MP/SP of Undead units, and Banish (Virtue; 25 SP, RNG 7, AOE 1-5) which deals damage and has the same effect as Exorcism.
The true highlight of this class is their passive ability, which increases the Mental Gauge of nearby allies by +1 regardless of type or species. This also makes them prime sacrifices for the Snapdragon sword, as it acquires the Angel Knight's ability and element.
Out of all playable classes, they do best with the Divine Armaments set, which also makes for great endgame gear.
It must be noted that Angel Knights cannot reclass ever again, and they're are considered dead for story purposes, such being the case of any converted special characters; for this reason Alphonse is completely barred from conversion in the first place.
Their multiple qualities make Angel Knights an amazing addition to any player party, and the player can even get the pre-classed Lobelia under the right conditions. As for human units, the Cleric class in particular has the desired stat growths for quickest transmigration.
Statistics[]
Angel Knight | |||
---|---|---|---|
Stats | Growth | ||
HP | 5 ~ 8 | ||
MP | 2 ~ 4 | ||
Emblem | Archangel's Feather | STR | 4 ~ 6 |
Element | Virtue | INT | 4 ~ 6 |
Move | 7.x | AGI | 5 ~ 7 |
Requirements | |||
215 HP, 66 MP, 81 INT, 88 AGI, Lawful ALI | |||
Skills & Magic Slots | Magic Type | ||
Poignant Melody [Lv.1] |
None |
Tactics Ogre: Let Us Cling Together (PSP)[]
Recruitment[]
Use an Ensanguine Rood on an undead human unit on Level 3 of the San Bronsa Ruins.
Overview[]
Statistics[]
Divine Knight | ||||
---|---|---|---|---|
Stats: | Level 1 | Level 50 | ||
STR | +124 | |||
VIT | +118 | |||
DEX | +122 | |||
Divine | AGIL | +114 | ||
Classmark | None (Ensanguined Rood) | AVD | +120 | |
Move | 4 Fly, 32 Up, 32 Down | INT | +125 | |
RT | 28 | MIND | +117 | |
Basic Attacks | RES | +127 | ||
Melee | Punch | ATK | 7 | |
Ranged | Cast Stones | DEF | 7 | |
Magic | Class Skills | |||
Divine Magic [Missile, Indirect, Exorcism]] Draconic Magic [Starfall, Gift of Restoration, Nullify Strike, Dodge Blades, Ballistics, Enlighten, Phantom Shell, Holy Shield, Sacrifice] |
Seraph's Pact [Lv.1] Poignant Melody [Lv.4] |
Skills & Abilities[]
Skills | ||||
---|---|---|---|---|
Skill | Lv. | SP Cost | TP Cost | Usage |
Divine Magic | 1 | 50 | MP | Missile, Indirect, Exorcism |
Draconic Magic | 1 | 50 | MP | Starfall, Gift of Restoration, Nullify Strike, Dodge Blades, Ballistics, Enlighten, Phantom Shell, Holy Shield, Sacrifice |
Seraph's Pact | 1 | 220 | 40 | Attempt to win a Divine unit to your cause. The lower their HP and loyalty, the higher the chance of success. The SACROLOGY skill also affects the outcome. |
Poignant Melody | 4 | 150 | 50 | A medium-range ability that unleashes a heartrending hymn sung in the divine tongue upon multiple targets. Has a chance to 'Charm'. |
Evilsbane | 6 | 200 | 70 | Increase the melee damage dealt to Umbra units by friendly units within 2 tiles. |
Silent Song | 8 | 240 | 50 | A medium-range attack that unleashes a hushed hymn sung in the divine tongue upon multiple targets. Has a chance to 'Silence'. |
Rampart Shadow | 11 | 290 | 75 | Creates a shadow of the caster with RAMPART AURA. |
Requiem | 15 | 390 | 50 | A medium-range attack that deals heavy Light damage on multiple undead units with a rueful requiem sung in the divine tongue. |
Absolution | 15 | 390 | 50 | NEGATE the effect of CONDEMN, allowing resurrections to be carried out once more. |
Sanctuary Shadow | 15 | 370 | 70 | Creates a shadow of the caster with SANCTUARY. |
Day of Reckoning | 25 | 560 | 50 | A medium-range ability that unleashes a boisterous ballad sung in the divine tongue upon multiple targets. Has a chance to reset MP and TP. |
Celestial Song | 30 | 650 | 50 | A medium-range ability that unleashes a rapturous hymn sung in the divine tongue upon multiple targets. Has a chance to remove the ZOMBIE condition. |
Abilities | |||
---|---|---|---|
Skill | Lv. | Cost | Usage |
Parry | 12 | 240 | Second chance to block melee attacks |
Deflect | 12 | 240 | Second chance to block ranged attacks |
Overpower | 20 | 400 | Ignores the target's Parry and Deflect |
Counterattack I/II/III | 4/13/22 | 120/330/500 | Counters physical attacks at 25/50/75% Physical damage |
Knockback I/II | 5/14 | 90/310 | 25/50% chance to knock attacked target back one tile |
Strengthen I/II/III | 7/18/29 | 120/370/560 | Increases ATK stat by 10/20/30% |
Fortify I/II/III/IV | 5/16/27/38 | 120/370/560/740 | Increases DEF stat by 10/20/30/40% |
Resistance I/II | 10/22 | 200/440 | Increases RES stat by 10/20% |
Truestrike I/II/III/IV | 4/16/28/40 | 90/370/580/770 | Increases melee accuracy by 10/20/30/40% |
Trueflight I/II/III | 7/19/31 | 120/390/600 | Increases ranged accuracy by 10/20/30% |
Spellstrike I/II/III/IV | 7/18/29/40 | 90/350/550/720 | Increases magic accuracy by 10/20/30/40% |
Dodge I/II/III/IV | 6/18/30/42 | 120/390/600/790 | Increases melee avoidance by 10/20/30/40% |
Sidestep I/II/III | 9/22/34 | 150/400/610 | Increases ranged avoidance by 10/20/30% |
Spell Ward I/II/III/IV | 8/20/32/44 | 150/400/610/800 | Increases magic avoidance by 10/20/30/40% |
Constitution I/II/III | 8/19/33 | 200/420/610 | Increases HP stat by 10/20/30% |
Insight I/II/III | 7/19/31 | 70/420/610 | Increases MP stat by 10/20/30% |
Expand Mind I/II | 13/23 | 220/420 | Increases MP restoration by 10/20% |
Channeling I/II | 11/23 | 200/420 | Reduces MP costs by 5/10$ |
Field Alchemy I/II/III/IV | 3/8/16/24 | 50/220/370/500 | Allows use of more powerful/effective items |
Swiftfoot I | 23 | 460 | Increases Move by 1 |
Jump I | 23 | 500 | Increases Jump by 1 |
Trajectory | 1 | 50 | Highlights the path of ranged attacks. |
Sanctuary I/II | 8/33 | 240/690 | Undead units cannot stand next to the equipped unit/move past the equipped unit. |
Transferable | ||
---|---|---|
Skill | Class | Usage |
Rampart Aura I/II/III/IV | Knight, Terror Knight, Hoplite | 4/8/13/18-tile aura that stops any units from advancing past the equipped unit. |
Tactician I/II | Knight, Rogue | Increases TP accumulation by 20/40% |
Reflect Damage I/II | Wizard, Cleric | Increases TP accumulation by 20/40% |
Absorb MP I/II | Wizard, Warlock, Necromancer | Absorb 20/40% of MP spent by enemies on equipped unit |
Treasure Hunt I/II | Rogue | Improves quality of found hidden items |
Max TP I/II/III/IV | Warrior, Archer, Terror Knight, Berserker, Rogue, Hoplite, Juggernaut | Increases max TP by 25/50/75/100 |
* Listing generic humanoid classes only |
See Also[]
Gallery[]
Localization[]
Game | Name |
---|---|
Tactics Ogre: The Knight of Lodis | Angel Knight |
Ogre Battle: The March of the Black Queen (SNES) | Angel |
Ogre Battle: The March of the Black Queen (PSX) | Angel |
Ogre Battle 64: Person of Lordly Caliber | Angel Knight |
Tactics Ogre: Let Us Cling Together (PSX) | Angel Knight |
Tactics Ogre: Let Us Cling Together (PSP) | Divine Knight |