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"We angels are forbidden to contact humans unless we make a contract with them."
— Yushis
Divine Knight
PLC AngelKnight
Sprite(s) The male Angel Knight's portrait in Tactics Ogre: The Knight of LodisThe male Angel Knight's sprite in Tactics Ogre: The Knight of LodisThe female Angel Knight's portrait in Tactics Ogre: The Knight of LodisThe female Angel Knight's sprite in Tactics Ogre: The Knight of Lodis
The Angel's sprite in Ogre Battle: The March of the Black Queen
The Angel Knight's portrait in Ogre Battle 64: Person of Lordly Caliber The Angel Knight's sprite in Ogre Battle 64: Person of Lordly Caliber
The Angel Knight's sprite in Tactics Ogre: Let Us Cling Together
The male Angel Knight's portrait in Tactics Ogre: Let Us Cling Together (PSP) The male Angel Knight's sprite in Tactics Ogre: Let Us Cling Together (PSP) The female Angel Knight's portrait in Tactics Ogre: Let Us Cling Together (PSP) The female Angel Knight's sprite in Tactics Ogre: Let Us Cling Together (PSP)
Gender Female (MOTBQ) (LUCT) (PLC)
Unisex (KOL) (LUCT PSP)
Race Undead
Divine (LUCT PSP)
Alignment Lawful Lawful
Element Divine Light


The Divine Knight, also known as Angel and Angel Knight, is a special playable class in Ogre Battle: The March of the Black Queen, both versions of Tactics Ogre: Let Us Cling Together, Ogre Battle 64: Person of Lordly Caliber and Tactics Ogre: The Knight of Lodis.

Angels are holy creatures wielding divine power, and usually aligned Lawful. They can vary in nature and origin: some are born in Heaven, some are the reincarnated form of a virtuous warrior, and some are artificially created through necromancy and forbidden technology.

Ogre Battle: The March of the Black Queen[]

Recruitment[]

Overview[]

Statistics[]

Angelicon Angel Shieldicon Resistances
Requirements Base Unit Physical 27
Size Small Fire 39
Leader Yes Cold 40
Recruit Faerie Lightning 37
Movement Type Low Sky Black 35
Deployment Cost 250 Goth + (50 x level) White 55
Upokay Statistic Increases Per Level
Hit Points Strength Agility Intelligence
4-8 2-4 2-4 3-5
Swordicon Attacks
Row Description # of Attacks PSX Name SNES Name Element
Front A halo emerges from her staff and strikes the enemy 1 Halo Halo White
Back A beam of holy light envelops and burns the enemy 1 Banish Banish White


Tactics Ogre: Let Us Cling Together (SNES/PS)[]

Recruitment[]

Overview[]

Statistics[]

Ogre Battle 64: Person of Lordly Caliber[]

Recruitment[]

Overview[]

Statistics[]

Angel Knight
PLC AngelKnight Requirements ALI 50-100
INT 60
MEN 61
DEX 57
Class Type Undead (Female)
Size Small
Leadership Rank UnitLeader Badge Unit Leader
Carriable Items 2
Movement Type Sky
PLCLevelup Statistic Growth Per Level
Hit Points Strength Vitality Intelligence Mentality Agility Dexterity
4 4 4 3 4 4 5
EquipmentIcon Equipment
Thrusting Swords Armor
NeedleofLight Needle of Light PlateMail Plate Mail
Shields  
KiteShield Kite Shield    
PLCattacks Attacks
Row Attack Name Description # of Attacks Element
Front Thrust Thrusts at an enemy with her sword 2 Physical
Middle Banish Summons a halo to strike an enemy with holy energy 1 Divine
Back Banish Summons a halo to strike an enemy with holy energy 2 Divine


Tactics Ogre: The Knight of Lodis[]

Recruitment[]

Human units with the Archangel's Feather emblem, 215 HP, 66 MP, 81 INT, 88 AGI, and Lawful alignment can transmigrate into Angel Knights by dying and being resurrected in battle, either with an Altar of Resurrection or the Resurrection spell; this last step has a random chance of working, the higher the unit's biorythm the greater the rate of success. Recruitable enemy Angel Knights can also appear in the following locations:

  • Ostorea Crypt (Path A, Battle #19)
  • Charadrius (Path B, Battle #21)
  • Angel's Headstone - Garden of Memories (Path A/B, Battle #24)
  • Angel's Headstone - Hall of Conviction (Path A/B, Battle #25)

Lobelia, a special Angel Knight character, can be recruited in Ardea after defeating Rimmon at Rebanada. Note that she will refuse to join if Saia is in the party at the same time.

Overview[]

  • Favored Weapon: Rapier.
  • Favored Armor: Shields, Heavy Armor.

The Angel Knight is a special generic class. Combining the better qualities of the Valkyrie and Knight classes with the Hawkman's Flying mobility, this class can be a valuable asset for any player party; however, it has the most demanding requirements of any class, and conversion has a semi-random chance. Like in previous entries, only Lawful units can be converted into Angel Knights, but unlike before there's no gender restriction.

This class foregoes magic completely in favor of two unusual skills, Poignant Melody (Virtue; 20 SP, RNG 6, AOE 1-5) which heals the HP and MP/SP of Undead units, and Banish (Virtue; 25 SP, RNG 7, AOE 1-5) which deals damage and has the same effect as Exorcism.

The true highlight of this class is their passive ability, which increases the Mental Gauge of nearby allies by +1 regardless of type or species. This also makes them prime sacrifices for the Snapdragon sword, as it acquires the Angel Knight's ability and element.

Out of all playable classes, they do best with the Divine Armaments set, which also makes for great endgame gear.

It must be noted that Angel Knights cannot reclass ever again, and they're are considered dead for story purposes, such being the case of any converted special characters; for this reason Alphonse is completely barred from conversion in the first place.

Their multiple qualities make Angel Knights an amazing addition to any player party, and the player can even get the pre-classed Lobelia under the right conditions. As for human units, the Cleric class in particular has the desired stat growths for quickest transmigration.

Statistics[]

Angel Knight
KOL Male Angel Knight Portrait KOL Female Angel Knight Portrait Stats Growth
HP 5 ~ 8
KOL Male Angel Knight Sprite KOL Female Angel Knight Sprite MP 2 ~ 4
Emblem Archangel's Feather IconArchangel's Feather STR 4 ~ 6
Element VirtueVirtue INT 4 ~ 6
Move 7.x Flying Wading AGI 5 ~ 7
Requirements
215 HP, 66 MP, 81 INT, 88 AGI, Lawful ALI
Skills & Magic Slots Magic Type
KOL Virtue Skill IconPoignant Melody [Lv.1]

KOL Virtue Skill IconBanish [Lv.15]

None


Tactics Ogre: Let Us Cling Together (PSP)[]

Recruitment[]

Use an Ensanguine Rood on an undead human unit on Level 3 of the San Bronsa Ruins.

Overview[]

Statistics[]

Divine Knight
LuCT PSP Male Divine Knight Portrait LuCT PSP Female Divine Knight Portrait Stats: Level 1 Level 50
STR +124
VIT +118
LuCT PSP Male Divine Knight Sprite LuCT PSP Female Divine Knight Sprite DEX +122
Divine AGIL +114
Classmark None (Ensanguined Rood) AVD +120
Move 4 Fly, 32 Up, 32 Down INT +125
RT 28 MIND +117
Basic Attacks RES +127
Melee MeleeATK Punch ATK 7
Ranged RangedATK Cast Stones DEF 7
Magic Class Skills
Divine Divine Magic [Missile, Indirect, Exorcism]]

Draconic Draconic Magic [Starfall, Gift of Restoration, Nullify Strike, Dodge Blades, Ballistics, Enlighten, Phantom Shell, Holy Shield, Sacrifice]

Seraph's Pact [Lv.1]

Poignant Melody [Lv.4]
Evilsbane [Lv.6]
Silent Song [Lv.8]
Rampart Shadow [Lv.11]
Requiem [Lv.15]
Absolution [Lv.15]
Sanctuary Shadow [Lv.15]
Day of Reckoning [Lv.25]
Celestial Song [Lv.30]


Skills & Abilities[]

Skills
Skill Lv. SP Cost TP Cost Usage
Divine Magic 1 50 MP Missile, Indirect, Exorcism
Draconic Magic 1 50 MP Starfall, Gift of Restoration, Nullify Strike, Dodge Blades, Ballistics, Enlighten, Phantom Shell, Holy Shield, Sacrifice
Seraph's Pact 1 220 40 Attempt to win a Divine unit to your cause. The lower their HP and loyalty, the higher the chance of success. The SACROLOGY skill also affects the outcome.
Poignant Melody 4 150 50 A medium-range ability that unleashes a heartrending hymn sung in the divine tongue upon multiple targets. Has a chance to 'Charm'.
Evilsbane 6 200 70 Increase the melee damage dealt to Umbra units by friendly units within 2 tiles.
Silent Song 8 240 50 A medium-range attack that unleashes a hushed hymn sung in the divine tongue upon multiple targets. Has a chance to 'Silence'.
Rampart Shadow 11 290 75 Creates a shadow of the caster with RAMPART AURA.
Requiem 15 390 50 A medium-range attack that deals heavy Light damage on multiple undead units with a rueful requiem sung in the divine tongue.
Absolution 15 390 50 NEGATE the effect of CONDEMN, allowing resurrections to be carried out once more.
Sanctuary Shadow 15 370 70 Creates a shadow of the caster with SANCTUARY.
Day of Reckoning 25 560 50 A medium-range ability that unleashes a boisterous ballad sung in the divine tongue upon multiple targets. Has a chance to reset MP and TP.
Celestial Song 30 650 50 A medium-range ability that unleashes a rapturous hymn sung in the divine tongue upon multiple targets. Has a chance to remove the ZOMBIE condition.
Abilities
Skill Lv. Cost Usage
Parry 12 240 Second chance to block melee attacks
Deflect 12 240 Second chance to block ranged attacks
Overpower 20 400 Ignores the target's Parry and Deflect
Counterattack I/II/III 4/13/22 120/330/500 Counters physical attacks at 25/50/75% Physical damage
Knockback I/II 5/14 90/310 25/50% chance to knock attacked target back one tile
Strengthen I/II/III 7/18/29 120/370/560 Increases ATK stat by 10/20/30%
Fortify I/II/III/IV 5/16/27/38 120/370/560/740 Increases DEF stat by 10/20/30/40%
Resistance I/II 10/22 200/440 Increases RES stat by 10/20%
Truestrike I/II/III/IV 4/16/28/40 90/370/580/770 Increases melee accuracy by 10/20/30/40%
Trueflight I/II/III 7/19/31 120/390/600 Increases ranged accuracy by 10/20/30%
Spellstrike I/II/III/IV 7/18/29/40 90/350/550/720 Increases magic accuracy by 10/20/30/40%
Dodge I/II/III/IV 6/18/30/42 120/390/600/790 Increases melee avoidance by 10/20/30/40%
Sidestep I/II/III 9/22/34 150/400/610 Increases ranged avoidance by 10/20/30%
Spell Ward I/II/III/IV 8/20/32/44 150/400/610/800 Increases magic avoidance by 10/20/30/40%
Constitution I/II/III 8/19/33 200/420/610 Increases HP stat by 10/20/30%
Insight I/II/III 7/19/31 70/420/610 Increases MP stat by 10/20/30%
Expand Mind I/II 13/23 220/420 Increases MP restoration by 10/20%
Channeling I/II 11/23 200/420 Reduces MP costs by 5/10$
Field Alchemy I/II/III/IV 3/8/16/24 50/220/370/500 Allows use of more powerful/effective items
Swiftfoot I 23 460 Increases Move by 1
Jump I 23 500 Increases Jump by 1
Trajectory 1 50 Highlights the path of ranged attacks.
Sanctuary I/II 8/33 240/690 Undead units cannot stand next to the equipped unit/move past the equipped unit.
Transferable
Skill Class Usage
Rampart Aura I/II/III/IV Knight, Terror Knight, Hoplite 4/8/13/18-tile aura that stops any units from advancing past the equipped unit.
Tactician I/II Knight, Rogue Increases TP accumulation by 20/40%
Reflect Damage I/II Wizard, Cleric Increases TP accumulation by 20/40%
Absorb MP I/II Wizard, Warlock, Necromancer Absorb 20/40% of MP spent by enemies on equipped unit
Treasure Hunt I/II Rogue Improves quality of found hidden items
Max TP I/II/III/IV Warrior, Archer, Terror Knight, Berserker, Rogue, Hoplite, Juggernaut Increases max TP by 25/50/75/100
* Listing generic humanoid classes only

See Also[]

Gallery[]

Localization[]

Game Name
Tactics Ogre: The Knight of Lodis Angel Knight
Ogre Battle: The March of the Black Queen (SNES) Angel
Ogre Battle: The March of the Black Queen (PSX) Angel
Ogre Battle 64: Person of Lordly Caliber Angel Knight
Tactics Ogre: Let Us Cling Together (PSX) Angel Knight
Tactics Ogre: Let Us Cling Together (PSP) Divine Knight


External Links[]

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