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Cleric
Cleric1a.jpg
Sprite(s) The male Cleric's portrait in Tactics Ogre: The Knight of Lodis The male Cleric's sprite in Tactics Ogre: The Knight of LodisThe female Cleric's portrait in Tactics Ogre: The Knight of Lodis The female Cleric's sprite in Tactics Ogre: The Knight of Lodis
The Cleric's sprite in Ogre Battle: The March of the Black Queen
The Cleric's portrait in Ogre Battle 64: Person of Lordly Caliber The Cleric's sprite in Ogre Battle 64: Person of Lordly Caliber
The female Cleric's portrait in Tactics Ogre: Let Us Cling Together The female Cleric's sprite in Tactics Ogre: Let Us Cling Together The male Cleric's portrait in Tactics Ogre: Let Us Cling Together The male Cleric's sprite in Tactics Ogre: Let Us Cling Together
Gender Female

Unisex (KOL, LUCT PSP)

Race Human

Human, Winged (LUCT PSP)

Alignment Lawful.png Lawful
Element Fire Water Earth Air
"A wielder of divine magic who mends wounds and cures various ailments. Keep one in every battle party."
— Description

Cleric is a generic class in Ogre Battle: The March of the Black Queen, Tactics Ogre: Let Us Cling Together, Ogre Battle 64: Person of Lordly Caliber and Tactics Ogre: The Knight of Lodis.

The numerous clergy found throughout the world can be found ministering the faiths of Lodisism, Roshfel, Philaha and other various religions.

Appearances[]

Ogre Battle: The March of the Black Queen[]

The Cleric is the lowest rank in the ecclesiastical hierarchy in the Roshfel religion. Before an aspiring candidate can become a Cleric, they must go on a journey of training. They have the appearance of a blonde woman in puffy blue and white ministering clothes, wearing a blue and white mitre, and she holds in her hands a golden ankh shaped staff. The first class available that can heal friendly units, the Cleric can also destroy the undead when using any tactics besides Strong. Since both of the Cleric's attacks destroy undead, it is best placed in the back row where it can be protected by units with better resistances. At Level 10 with a Charisma of 60+ and an Alignment of 60+, the Cleric can be promoted to a stronger version, the Shaman.

Ogre Battle: Let Us Cling Together[]

As with The March of the Black Queen, Clerics appear as blonde females, dressed in a puffy blue or red (enemy) vestment, a cap, and a single braid falling down her back. In combat, Clerics can wield any type of weapon, but function ideally when equipped with a staves or rods. Clerics serve as the stepping stone between the Amazon class and the Priest class. The primary function of the Cleric is to heal, remove status ailments, or inflict holy damage on hostile targets, invoking Ishtar to perform such. Defensively weak, Clerics ought to say behind in battles to avoid death.

Ogre Battle 64: Person of Lordly Caliber[]

Katreda Birall is a Cleric in Person of Lordly Caliber.

Friendly Clerics wear blue vestments with the symbol of Ishtar on their bellies, a wimple, two-long blonde braids, small red shoes, and a light mace. Enemy clerics sport the same attire, only in all red. A special Cleric, Katreda Birall, wears pink garments. Exclusive to females, this class can heal one ally per turn; two healings can be granted if the Cleric is positioned in the back row of a unit. Weak to offensive weapons, Clerics innately posses high Magic Resistance. Increased Intelligence and Mentality augment the healing capabilities of Clerics, who are only able to restore Hit Points; unlike previous games, Clerics cannot undo status ailments and their healing magic only affects allied characters -- even the undead. Enemy Clerics are considered Lawfully aligned and killing one causes the attacking party to receive an Alignment Down. The Cleric class can be unlocked as early as the beginning of the game, if the most points are in "Specialist". These units either consist of One Cleric, Two Amazons, and Two Soldiers, or One Cleric and One Griffin. Otherwise, Clerical items cannot be purchased until Crenel Canyon and Amazon's cannot receive high enough alignment and status bonuses until level 5 at the very minimum.

Recruitment[]

Tactics Ogre: The Knight of Lodis[]

Human units with 18 MP, 28 INT, and Lawful or Neutral alignments can be classed as Clerics. Recruitable enemy Clerics can also appear in the following locations:

Overview[]

Tactics Ogre: The Knight of Lodis[]

  • Favored Weapon: Staves/Wands.
  • Favored Armor: Robes.

The Cleric is a basic generic class. They're the standard healing class of the game, benefitial to any player party, and available from the beginning. They're one of the few support classes of the game, and one of the only healers alongside the Priest and exclusive High Priest.

The main draw of this class their healing and exorcism capabilities. While there are other classes capable of using healing and support spells, none of them have the same potential and specialization of the Cleric save the classes mentioned above. During battles against undead, such as in Gryllus, they're one of the only few capable of exorcising them, the only actual way to permanently eliminate an undead.

Despite their dedication to Virtue magic, Clerics are barred from using top-tier Virtue spells like Resurrection, Divine Radiance and Ignis Fatuus. However, their build allows them to easily transition into the Priest class, which has a similar class build, so long as the Cleric retains a zero kill count.

Considering the above, and the fact that the Cleric never loses its usefulness, it's adviced to have one or two well-trained units of this class in the party. This can make a good initial class for Eleanor Olato, especially of one intends to class her into a Priest later.

Tactics Ogre: Let Us Cling Together (PSP)[]

  • Weapon: Cudgel (Non-elemental, Light-elemental & "Wiseman's"), Caldia Fan, Thrown (can equip but cannot learn the weapon skill).
  • Shields: Buckler & Baldur Shield.
  • Body armor: Robes.
  • Other armor: Limited. Access to mage headgear.

This class is your standard healing unit, and they do their job well... though not perfect. Healing is quite necessary during the early game, but in later chapters it's quickly eclipsed by Field Alchemy. Not helping matters is the Cleric's terribly limited movepool (no attack spells, no Light-based buffs) and lousy stats, though Boon of Swiftness prevent them from being completely useless.

Another perk of this class is their undead-slaying capabilities. For this game, the Cleric has been merged with the Exorcist class, and thus is the first class (and only, for a good portion of the mid-game) capable of using Exorcism, along with Sanctuary, a passive skill that prevents nearby undeads from rising again. Their healing spells can also damage undead just like other elemental spells would (except for Dark Magic).

They can't access Meditate, forcing them to depend on Magic Leaves, but can get Expand Mind and Channeling to compensate the loss.

A good option to increase a Cleric's usefulness is to give them a Lobber and Field Alchemy, allowing them to attack with bombs and throw supplies at your party for every turn they aren't healing, buffing or exorcising. Another riskier option is to increase their Cugdels skill to Rank 4 to unlock the Light-elemental, 2-Hit finisher, which can deal significant damage, however do mind the Cleric's fragility if you try this.

While in practice Catiua's Priest class is capable of doing anything a Cleric does and better, be it healing, exorcising, buffing and damage-dealing, Catiua herself will be unavailable from Chapter 3 to midways into Chapter 4 (or the end of the game, if you don't recruit her); even after you recruit her, Catiua will now have access to two new class options that may be preferrable to her original class.

Overall, it's a good idea to keep one or two Clerics in your party by the endgame, if only for battles against undead and free healing; you won't get your best exorcist class (Princess) or spell (Starfall) until very late into Chapter 4 and CODA anyways. If you do the Neutral Route storyline, you will get many semi-unique Cleric characters to choose from.

Classmarks are available from any shop since Chapter 1.

Suggested endgame skillset: Cudgels, Divine Magic, Augment Light, Anatomy, Swiftfoot I, Constitution III, Spellcraft IV, Expand Mind IV, Chanelling IV, Mother's Blessing.

Notable Clerics[]

Ogre Battle 64: Person of Lordly Caliber []

Tactics Ogre: Let Us Cling Together[]

  • Donnalto Presance - Abuna of the Order of Philaha and the Walister Resistance; joins Denam's Order if saved during Chapter 1 (all routes), otherwise dies at the hands of the undead in Krysaro.
  • Felicia Malxion - Young Sibyl of the Order of Philaha and the Walister Resistance; joins Denam's Order if Donnalto isn't saved during Chapter 1, otherwise remains in Krysaro.
  • Oelias Obdilord - Sibyl of the Order of Philaha; she may either join Denam's Order with her brother (Chapter 3N), or escape by herself after being saved by Denam (Chapter 4C, PSP only).
  • Olivya Phoraena - Temporary leader of the Order of Philaha; join Denam's Order near the beginning of Chapter 4 (all routes).
  • Ehlrig - Former member of the Valerian Liberation Front turned pirate; he may join Denam's Order along with Cerya Phoraena (Chapter 4N).

Statistics[]

Ogre Battle: The March of the Black Queen[]

Clericicon.png Cleric Shieldicon.png Resistances
Requirements Level 4, Cha. 50+, Ali. 50+ Physical 24
Size Small Fire 23
Leader Yes Cold 21
Recruit Amazon Lightning 25
Movement Type Plains Black 25
Deployment Cost 140 Goth + (60 x level) White 55
Upokay.png Statistic Increases Per Level
Hit Points Strength Agility Intelligence
4-8 2-4 1-3 3-5
Swordicon.png Attacks
Row Description # of Attacks PSX Name SNES Name Element
Front A holy cross is directed at the enemy from her staff 2 Cross Attack Ankh White
Back Divine light sparkles around a friendly unit to heal them 2 Healing Healing White


Ogre Battle 64: Person of Lordly Caliber[]

PLCClericicon.png Cleric
PLC Cleric.jpg Requirements ALI 45-100
INT 59
MEN 62
Class Type Advanced (Female)
Size Small
Leadership Rank UnitLeader Badge.png Unit Leader
Carriable Items 1
Movement Type Plains2.png Plains
PLCLevelup.png Statistic Growth Per Level
Hit Points Strength Vitality Intelligence Mentality Agility Dexterity
4 3 4 5 5 3 3
EquipmentIcon.png Equipment
Maces Robes
LightMace.png Light Mace ClericsVestment.png Cleric's Vestment
  Accessories
    Rosary.png Rosary
PLCattacks.png Attacks
Row Attack Name Description # of Attacks Element
Front Healing Restores the health of an ally through prayer 1 Divine.png
Middle Healing Restores the health of an ally through prayer 1 Divine.png
Back Healing Restores the health of an ally through prayer 2 Divine.png


Tactics Ogre: The Knight of Lodis[]

Cleric
Male Cleric Female Cleric Stats Growth
HP 4 ~ 6
Male Cleric Female Cleric MP 4 ~ 6
Emblem None STR 5 ~ 7
Element WindWind EarthEarth FireFire WaterWater INT 6 ~ 8
Move 5.x Trudging Wading AGI 3 ~ 5
Requirements
18 MP, 28 INT, Lawful / Neutral ALI
Skills & Magic Slots Magic Type
-- Magic Slot --

-- Magic Slot --
-- Magic Slot --

VirtueVirtue Magic [All but Tranquillize, Resurrection, Divine Radiance and Ignis Fatuus]


Tactics Ogre: Let Us Cling Together (PSP)[]

Cleric
LuCT PSP Fem Cleric Portrait.png LuCT PSP Male Cleric Portrait.png Stats: Level 1 Level 50
STR 111
VIT 116
LuCT Fem Cleric Sprite.png LuCT Male Cleric Sprite.png DEX 114
Human, Winged AGIL 110
Classmark Sibyl's Mark AVD 115
Move 3 Slow, 1 Up, 2 Down INT 119
RT 24 MIND 132
Basic Attacks RES 129
Melee MeleeATK.png Punch ATK 7
Ranged RangedATK.png Cast Stones DEF 7
Magic Class Skills
Divine Magic Divine Magic [Exorcism, Utility, Heal] Recruit [Lv.1]
Seraph's Pact [Lv.10]
Mother's Blessing [Lv.12]
Mother's Mercy [Lv.25]