"A pirate plying the Obero Sea, only those unaffiliated with any groups or orders are called by the name buccaneer."
— LUCT PSP Class Description

The Buccaneer is a special class featured in the PSP version of Tactics Ogre: Let Us Cling Together. It's represented by Diego Galet Azelstan, but can also be used by Denam Morne, Canopus Wolph and Vyce Bozeck.

Unlocking Edit

This class is unlocked at the same time Azelstan is recruited at the end of his questiline, which starts by early Chapter 4.

The first step is just after meeting Prancet at Brigantys Castle. Before going to Mount Hedon, read "Port Omish, Den of Thieves" in the Talk section of the Warren Report to unlock Port Omish. Go there to trigger a battle where you must keep Azelstan alive; be aware that this battle is considerably hard at the point where it's accesible, so be prepared.

After this continue the story to the point after Hagia Banhamuba but before Barnicia Castle, read "The Pirate's Graveyard" in the Talk section of the Warren Report to unlock the optional dungeon of the same name. Go into the Graveyard, you may finish a battle or just enter and retreat. A new Talk topic will appear in the Warren Report: "The Dread Pirate". Read it and return to Port Omish for an event, then visit Qadriga Fortress.

Finally, continue the story to the point after Barnicia Castle but before Heim Castle, go to Port Omish for another battle to save Azelstan from pirates.

After all of these events, you may visit the Pirate's Graveyard at any point of the remainder of the game or post-game, and fight your way to the "Crystal Halls" area. Azelstan will join you there as a Guest, and if he survives the battle, join you permanently. Note: This event may not appear if the player initiated the Iuria storyline in CODA.

Do note that despite unlocking the Buccaneer class, he doesn't give any Pirate's Marks upon recruitment. To get them, you must either get them as drops from the Archer in the "On Holy Ground" area, or by taking the treasure at the end of the Graveyard.

Overview Edit

  • Weapon: Fist, Dagger (all), 1H Sword, 2H Sword, Ax, Whip, Crossbow (basic, Baldur & Damasc), Fusil* (1H only), Thrown*
  • Shields: Small, including the 6 elemental shields.
  • Body armor: Light armor.
  • Other armor: Good access.

Statistics Edit

LUCT PSP Azelstan Portrait LuCT PSP Denam Portrait LuCT PSP Chapter 4 Denam Portrait LuCT PSP Canopus Portrait LuCT PSP Hero Vyce Portrait Stats: Level 1 Level 50
STR +125
VIT +121
LUCT PSP Azelstan Sprite LuCT PSP Denam Sprite LuCT PSP Chapter 4 Denam Sprite LuCT PSP Canopus Sprite LuCT PSP Vyce Sprite DEX +122
Human, Winged AGIL +120
Classmark Pirate's Mark AVD +128
Move 4 Agile, 2 Up, 3 Down Move Swim INT +108
RT 25 MIND +114
Basic Attacks RES +120
Melee MeleeATK Punch ATK 8
Ranged RangedATK Cast Stones DEF 5
Magic Class Skills
None Coax [Lv.5]
Barricade [Lv.6]
Evade [Lv.8]
Speedstar [Lv.10]
Shadowbreak [Lv.12]
Back Attack [Lv.15]
Stirring Kiss [Lv.18]
Apostate [Lv.20]
Risk Management [Lv.22]

Skills & Abilities Edit

Skill Lv. SP Cost TP Cost Usage
Coax 5 220 40 Attempts to recruit a Reptile unit.
Barricade 6 200 60 Sets up an obstacle that blocks a tile.
Evade 8 240 70 Avoids the next Physical attack on the caster.
Speedstar 10 260 30 Grants 'Quickened' to the user.
Shadowbreak 12 330 40 Dispels Shadows.
Back Attack 15 240 40 Treats the next attack as if attacking from behind the target.
Stirring Kiss 18 440 50 Removes 'Shackled' and 'Hobbled' from a target.
Apostate 20 440 75 Caster is immune to magic until the next turn.
Risk Management 22 440 50 Redirects damage taken to nearby ally units.
Skill Lv. Cost Usage
Trajectory 1 50 Highlights path of ranged attacks.
Steadfast 17 370 Cannot be knocked back.
Parry 12 240 Second chance to block melee attacks.
Deflect 12 240 Second chance to block ranged attacks.
Overpower 20 400 Ignores a target's Parry and Deflect
Counterattack I/II/III/IV 3/12/21/30 120/330/500/650 Counters physical attacks at 25/50/75/100% Physical damage
Knockback I/II 4/15 90/310 25/50% chance to knock the attacker back one tile.
Strengthen I/II/III/IV 6/17/28/39 120/370/560/740 Increases ATK stat by 10/20/30/40%
Fortify I/II/III/IV 5/16/27/38 120/370/560/740 Increases DEF stat by 10/20/30/40%
Resistance I/II/III/IV 10/22 200/440 Increases RES stat by 10/20%
Truestrike I/II/III/IV 3/15/27/39 90/370/580/770 Increases melee accuracy by 10/20/30/40%
Trueflight I/II/III/IV 6/18/30/42 120/390/600/790 Increases ranged accuracy by 10/20/30/40%
Dodge I/II/III/IV 4/16/28/40 120/390/600/790 Increases melee avoidance by 10/20/30/40%
Sidestep I/II/III/IV 7/19/31/43 150/400/610/800 Increases ranged avoidance by 10/20/30/40%
Spell Ward I/II 9/21 150/400 Increases magic avoidance by 10/20%
Constitution I/II/III/IV 7/18/29/40 200/420/610/790 Increases HP stat by 10/20/30/40%
Field Alchemy I/II/III/IV 3/8/16/24 50/220/370/500 Allows use of more powerful/effective items
Swiftfoot I/II 21/41 460/790 Increases Move by 1/2
Jump I/II 21/41 500/820 Increases Jump by 1/2
Wade I/II 9/19 220/420 Allows movement through water at cost of 2/1 Move while in water.
Skill Class Usage
Double Attack Ninja Allows use of two weapons simultaneously.
Tactician I/II Knight, Rogue Increases TP accumulation by 20/40%
Reflect Magic I/II Terror Knight Reflects 10/20% of damage taken by physical attacks back
Treasure Hunt I/II Rogue Improves quality of found hidden items
Max TP I/II/III/IV Warrior, Archer, Berserker, Terror Knight, Rogue Increases max TP by 25/50/75/100
Fusils Fusilier Allows the use of Fusil weapons (1-handed only)
Thrown Warrior, Archer, Rogue, Beast Tamer Allows the use of throwable weapons.
* Listing generic Human classes only

External Links Edit

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