- "A pirate plying the Obero Sea, only those unaffiliated with any groups or orders are called by the name buccaneer."
- — LUCT PSP Class Description
The Buccaneer is a special class featured in the PSP version of Tactics Ogre: Let Us Cling Together. It's represented by Diego Galet Azelstan, but can also be used by Denam Morne, Canopus Wolph and Vyce Bozeck.
This class is unlocked at the same time Azelstan is recruited at the end of his questiline, which starts by early Chapter 4.
The first step is just after meeting Prancet at Brigantys Castle. Before going to Mount Hedon, read "Port Omish, Den of Thieves" in the Talk section of the Warren Report to unlock Port Omish. Go there to trigger a battle where you must keep Azelstan alive; be aware that this battle is considerably hard at the point where it's accesible, so be prepared.
After this continue the story to the point after Hagia Banhamuba but before Barnicia Castle, read "The Pirate's Graveyard" in the Talk section of the Warren Report to unlock the optional dungeon of the same name. Go into the Graveyard, you may finish a battle or just enter and retreat. A new Talk topic will appear in the Warren Report: "The Dread Pirate". Read it and return to Port Omish for an event, then visit Qadriga Fortress.
Finally, continue the story to the point after Barnicia Castle but before Heim Castle, go to Port Omish for another battle to save Azelstan from pirates.
After all of these events, you may visit the Pirate's Graveyard at any point of the remainder of the game or post-game, and fight your way to the "Crystal Halls" area. Azelstan will join you there as a Guest, and if he survives the battle, join you permanently. Note: This event may not appear if the player initiated the Iuria storyline in CODA.
Do note that despite unlocking the Buccaneer class, he doesn't give any Pirate's Marks upon recruitment. To get them, you must either get them as drops from the Archer in the "On Holy Ground" area, or by taking the treasure at the end of the Graveyard.
- Weapon: Fist, Dagger (all), 1H Sword, 2H Sword, Ax, Whip, Crossbow (basic, Baldur & Damasc), Fusil* (1H only), Thrown*
- Shields: Small, including the 6 elemental shields.
- Body armor: Light armor.
- Other armor: Good access.
|Stats:||Level 1||Level 50|
|Move||4 Agile, 2 Up, 3 Down||INT||+108|
Back Attack [Lv.15]
Stirring Kiss [Lv.18]
Risk Management [Lv.22]
Skills & Abilities Edit
|Skill||Lv.||SP Cost||TP Cost||Usage|
|Coax||5||220||40||Attempts to recruit a Reptile unit.|
|Barricade||6||200||60||Sets up an obstacle that blocks a tile.|
|Evade||8||240||70||Avoids the next Physical attack on the caster.|
|Speedstar||10||260||30||Grants 'Quickened' to the user.|
|Back Attack||15||240||40||Treats the next attack as if attacking from behind the target.|
|Stirring Kiss||18||440||50||Removes 'Shackled' and 'Hobbled' from a target.|
|Apostate||20||440||75||Caster is immune to magic until the next turn.|
|Risk Management||22||440||50||Redirects damage taken to nearby ally units.|
|Trajectory||1||50||Highlights path of ranged attacks.|
|Steadfast||17||370||Cannot be knocked back.|
|Parry||12||240||Second chance to block melee attacks.|
|Deflect||12||240||Second chance to block ranged attacks.|
|Overpower||20||400||Ignores a target's Parry and Deflect|
|Counterattack I/II/III/IV||3/12/21/30||120/330/500/650||Counters physical attacks at 25/50/75/100% Physical damage|
|Knockback I/II||4/15||90/310||25/50% chance to knock the attacker back one tile.|
|Strengthen I/II/III/IV||6/17/28/39||120/370/560/740||Increases ATK stat by 10/20/30/40%|
|Fortify I/II/III/IV||5/16/27/38||120/370/560/740||Increases DEF stat by 10/20/30/40%|
|Resistance I/II/III/IV||10/22||200/440||Increases RES stat by 10/20%|
|Truestrike I/II/III/IV||3/15/27/39||90/370/580/770||Increases melee accuracy by 10/20/30/40%|
|Trueflight I/II/III/IV||6/18/30/42||120/390/600/790||Increases ranged accuracy by 10/20/30/40%|
|Dodge I/II/III/IV||4/16/28/40||120/390/600/790||Increases melee avoidance by 10/20/30/40%|
|Sidestep I/II/III/IV||7/19/31/43||150/400/610/800||Increases ranged avoidance by 10/20/30/40%|
|Spell Ward I/II||9/21||150/400||Increases magic avoidance by 10/20%|
|Constitution I/II/III/IV||7/18/29/40||200/420/610/790||Increases HP stat by 10/20/30/40%|
|Field Alchemy I/II/III/IV||3/8/16/24||50/220/370/500||Allows use of more powerful/effective items|
|Swiftfoot I/II||21/41||460/790||Increases Move by 1/2|
|Jump I/II||21/41||500/820||Increases Jump by 1/2|
|Wade I/II||9/19||220/420||Allows movement through water at cost of 2/1 Move while in water.|
|Double Attack||Ninja||Allows use of two weapons simultaneously.|
|Tactician I/II||Knight, Rogue||Increases TP accumulation by 20/40%|
|Reflect Magic I/II||Terror Knight||Reflects 10/20% of damage taken by physical attacks back|
|Treasure Hunt I/II||Rogue||Improves quality of found hidden items|
|Max TP I/II/III/IV||Warrior, Archer, Berserker, Terror Knight, Rogue||Increases max TP by 25/50/75/100|
|Fusils||Fusilier||Allows the use of Fusil weapons (1-handed only)|
|Thrown||Warrior, Archer, Rogue, Beast Tamer||Allows the use of throwable weapons.|
|* Listing generic Human classes only|